author | Jens Alfke <jens@mooseyard.com> |
Mon Jul 14 21:00:15 2008 -0700 (2008-07-14) | |
changeset 16 | 28392c9a969f |
parent 10 | 6c78cc6bd7a6 |
child 22 | 4cb50131788f |
permissions | -rw-r--r-- |
jens@10 | 1 |
// |
jens@10 | 2 |
// Game+Protected.h |
jens@10 | 3 |
// YourMove |
jens@10 | 4 |
// |
jens@10 | 5 |
// Created by Jens Alfke on 7/3/08. |
jens@10 | 6 |
// Copyright 2008 Jens Alfke. All rights reserved. |
jens@10 | 7 |
// |
jens@10 | 8 |
|
jens@10 | 9 |
|
jens@10 | 10 |
#import "Game.h" |
jens@10 | 11 |
#import "Player.h" |
jens@10 | 12 |
#import "Turn.h" |
jens@10 | 13 |
#import "Bit.h" |
jens@10 | 14 |
#import "BitHolder.h" |
jens@12 | 15 |
@class Piece; |
jens@10 | 16 |
|
jens@10 | 17 |
|
jens@10 | 18 |
/** Game API for subclasses to use / override */ |
jens@10 | 19 |
@interface Game (Protected) |
jens@10 | 20 |
|
jens@10 | 21 |
/** Should return a string describing the initial state of a new game. |
jens@10 | 22 |
The default value is an empty string. */ |
jens@10 | 23 |
- (NSString*) initialStateString; |
jens@10 | 24 |
|
jens@10 | 25 |
|
jens@10 | 26 |
#pragma mark Abstract methods for subclasses to implement: |
jens@10 | 27 |
|
jens@10 | 28 |
/** Called by -setBoard: Should all all necessary Grids/Pieces/Cards/etc. to _board. |
jens@10 | 29 |
This method is always called during initialization of a new Game, and may be called |
jens@10 | 30 |
again afterwards, for example if the board area is resized. */ |
jens@10 | 31 |
- (void) setUpBoard; |
jens@10 | 32 |
|
jens@10 | 33 |
/** Should return the winning player, if the current position is a win, else nil. |
jens@10 | 34 |
Default implementation returns nil. */ |
jens@10 | 35 |
- (Player*) checkForWinner; |
jens@10 | 36 |
|
jens@10 | 37 |
|
jens@10 | 38 |
#pragma mark Protected methods for subclasses to call: |
jens@10 | 39 |
|
jens@10 | 40 |
/** Sets the number of players in the game. Subclass initializers should call this. */ |
jens@10 | 41 |
- (void) setNumberOfPlayers: (unsigned)n; |
jens@10 | 42 |
|
jens@10 | 43 |
/** Animate a piece moving from src to dst. Used in implementing -applyMoveString:. */ |
jens@10 | 44 |
- (BOOL) animateMoveFrom: (CALayer<BitHolder>*)src to: (CALayer<BitHolder>*)dst; |
jens@10 | 45 |
|
jens@10 | 46 |
/** Animate a piece being placed in dst. Used in implementing -applyMoveString:. */ |
jens@10 | 47 |
- (BOOL) animatePlacementIn: (CALayer<BitHolder>*)dst; |
jens@10 | 48 |
|
jens@10 | 49 |
/** Checks for a winner and advances to the next player. */ |
jens@10 | 50 |
- (void) endTurn; |
jens@10 | 51 |
|
jens@10 | 52 |
@end |
jens@10 | 53 |
|
jens@10 | 54 |
|
jens@10 | 55 |
/** Optional Game API for tracking the history of a game, and being able to replay moves. */ |
jens@10 | 56 |
@interface Game (State) |
jens@10 | 57 |
|
jens@10 | 58 |
/** A string describing the current state of the game (the positions of all pieces, |
jens@10 | 59 |
orderings of cards, player scores, ... */ |
jens@10 | 60 |
@property (copy) NSString* stateString; |
jens@10 | 61 |
|
jens@10 | 62 |
/** Add a move to the game based on the contents of the string. |
jens@10 | 63 |
The string must have been returned by -currentMove at some point. */ |
jens@10 | 64 |
- (BOOL) applyMoveString: (NSString*)move; |
jens@10 | 65 |
|
jens@12 | 66 |
/** An optional method called as a subroutine by -[Grid setStateString:]. |
jens@12 | 67 |
If you decide to call that in your -setStateString: implementation, you need to implement this too. */ |
jens@12 | 68 |
- (Piece*) makePieceNamed: (NSString*)name; |
jens@12 | 69 |
|
jens@10 | 70 |
@end |