Source/BitHolder.m
author Jens Alfke <jens@mooseyard.com>
Wed May 28 12:47:10 2008 -0700 (2008-05-28)
changeset 8 45c82a071aca
parent 0 e9f7ba4718e1
child 10 6c78cc6bd7a6
permissions -rw-r--r--
* Got it working with latest iPhone SDK.
* Fixed some text alignment issues that showed up on PlayingCards.
* Working on persistence and move-tracking for Game.
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/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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    http://developer.apple.com/samplecode/GeekGameBoard/
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    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "BitHolder.h"
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#import "Bit.h"
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#import "QuartzUtils.h"
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#import "GGBUtils.h"
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@implementation BitHolder
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- (void) dealloc
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{
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    [_bit release];
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    [super dealloc];
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}
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- (Bit*) bit
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{
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    if( _bit && _bit.superlayer != self && !_bit.pickedUp )
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        setObj(&_bit,nil);
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    return _bit;
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}
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- (void) setBit: (Bit*)bit
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{
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    if( bit != self.bit ) {
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        if( _bit ) {
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            if( bit )
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                [_bit destroy];
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            else
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                [_bit removeFromSuperlayer];
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        }
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        setObj(&_bit,bit);
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        ChangeSuperlayer(bit,self,-1);
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    }
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}
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- (BOOL) isEmpty    {return self.bit==nil;}
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@synthesize highlighted=_highlighted;
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- (Bit*) canDragBit: (Bit*)bit
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{
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    if( bit.superlayer == self && ! bit.unfriendly )
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        return bit;
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    else
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        return nil;
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}
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- (void) cancelDragBit: (Bit*)bit                       { }
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- (void) draggedBit: (Bit*)bit to: (id<BitHolder>)dst   {self.bit = nil;}
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- (BOOL) canDropBit: (Bit*)bit atPoint: (CGPoint)point  {return YES;}
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- (void) willNotDropBit: (Bit*)bit                      { }
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- (BOOL) dropBit: (Bit*)bit atPoint: (CGPoint)point
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{
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    self.bit = bit;
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    return YES;
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}
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@end