Source/BoardView.h
author Jens Alfke <jens@mooseyard.com>
Wed May 28 12:47:10 2008 -0700 (2008-05-28)
changeset 8 45c82a071aca
parent 0 e9f7ba4718e1
child 10 6c78cc6bd7a6
permissions -rw-r--r--
* Got it working with latest iPhone SDK.
* Fixed some text alignment issues that showed up on PlayingCards.
* Working on persistence and move-tracking for Game.
jens@0
     1
/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
jens@0
     2
    http://developer.apple.com/samplecode/GeekGameBoard/
jens@0
     3
    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
jens@0
     4
jens@0
     5
    Redistribution and use in source and binary forms, with or without modification, are permitted
jens@0
     6
    provided that the following conditions are met:
jens@0
     7
jens@0
     8
    * Redistributions of source code must retain the above copyright notice, this list of conditions
jens@0
     9
      and the following disclaimer.
jens@0
    10
    * Redistributions in binary form must reproduce the above copyright notice, this list of
jens@0
    11
      conditions and the following disclaimer in the documentation and/or other materials provided
jens@0
    12
      with the distribution.
jens@0
    13
jens@0
    14
    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
jens@0
    15
    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
jens@0
    16
    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
jens@0
    17
    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
jens@0
    18
    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
jens@0
    19
    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
jens@0
    20
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
jens@0
    21
    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
jens@0
    22
*/
jens@0
    23
#import <Cocoa/Cocoa.h>
jens@1
    24
@class GGBLayer, Bit, Card, Grid, Game;
jens@0
    25
@protocol BitHolder;
jens@0
    26
jens@0
    27
jens@0
    28
/** NSView that hosts a game. */
jens@0
    29
@interface BoardView : NSView
jens@0
    30
{
jens@0
    31
    @private
jens@0
    32
    Game *_game;                                // Current Game
jens@1
    33
    GGBLayer *_gameboard;                       // Game's main layer
jens@0
    34
    
jens@0
    35
    // Used during mouse-down tracking:
jens@0
    36
    NSPoint _dragStartPos;                      // Starting position of mouseDown
jens@0
    37
    Bit *_dragBit;                              // Bit being dragged
jens@0
    38
    id<BitHolder> _oldHolder;                   // Bit's original holder
jens@0
    39
    CALayer *_oldSuperlayer;                    // Bit's original superlayer
jens@0
    40
    int _oldLayerIndex;                         // Bit's original index in _oldSuperlayer.layers
jens@0
    41
    CGPoint _oldPos;                            // Bit's original x/y position
jens@0
    42
    CGPoint _dragOffset;                        // Offset of mouse position from _dragBit's origin
jens@0
    43
    BOOL _dragMoved;                            // Has the mouse moved more than 3 pixels since mouseDown?
jens@0
    44
    id<BitHolder> _dropTarget;                  // Current BitHolder the cursor is over
jens@0
    45
    
jens@0
    46
    // Used while handling incoming drags:
jens@0
    47
    CALayer *_viewDropTarget;                   // Current drop target during an incoming drag-n-drop
jens@0
    48
    NSDragOperation _viewDropOp;                // Current drag operation
jens@0
    49
}
jens@0
    50
jens@0
    51
- (void) startGameNamed: (NSString*)gameClassName;
jens@0
    52
jens@0
    53
- (IBAction) enterFullScreen: (id)sender;
jens@0
    54
jens@0
    55
@property (readonly) Game *game;
jens@0
    56
@property (readonly) CALayer *gameboard;
jens@0
    57
jens@0
    58
- (CGRect) gameBoardFrame;
jens@0
    59
jens@0
    60
@end