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/* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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http://developer.apple.com/samplecode/GeekGameBoard/
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Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "QuartzUtils.h"
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#import <QuartzCore/QuartzCore.h>
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CGColorRef kBlackColor, kWhiteColor,
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kTranslucentGrayColor, kTranslucentLightGrayColor,
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kAlmostInvisibleWhiteColor,
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kHighlightColor;
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__attribute__((constructor)) // Makes this function run when the app loads
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static void InitQuartzUtils()
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{
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kBlackColor = CreateGray(0.0, 1.0);
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kWhiteColor = CreateGray(1.0, 1.0);
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kTranslucentGrayColor = CreateGray(0.0, 0.5);
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kTranslucentLightGrayColor = CreateGray(0.0, 0.25);
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kAlmostInvisibleWhiteColor = CreateGray(1, 0.05);
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kHighlightColor = CreateRGB(1, 1, 0, 0.5);
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}
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#if TARGET_OS_ASPEN
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CGColorRef CreateGray(CGFloat gray, CGFloat alpha)
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{
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CGColorSpaceRef graySpace = CGColorSpaceCreateDeviceGray();
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CGFloat components[2] = {gray,alpha};
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CGColorRef color = CGColorCreate(graySpace, components);
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CGColorSpaceRelease(graySpace);
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return color;
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}
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CGColorRef CreateRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha)
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{
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CGColorSpaceRef rgbSpace = CGColorSpaceCreateDeviceRGB();
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CGFloat components[4] = {red,green,blue,alpha};
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CGColorRef color = CGColorCreate(rgbSpace, components);
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CGColorSpaceRelease(rgbSpace);
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return color;
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}
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#endif
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void ChangeSuperlayer( CALayer *layer, CALayer *newSuperlayer, int index )
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{
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// Disable actions, else the layer will move to the wrong place and then back!
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[CATransaction flush];
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[CATransaction begin];
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[CATransaction setValue:(id)kCFBooleanTrue
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forKey:kCATransactionDisableActions];
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CGPoint pos = [newSuperlayer convertPoint: layer.position
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fromLayer: layer.superlayer];
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[layer retain];
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[layer removeFromSuperlayer];
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if( index >= 0 )
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[newSuperlayer insertSublayer: layer atIndex: index];
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else
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[newSuperlayer addSublayer: layer];
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layer.position = pos;
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[layer release];
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[CATransaction commit];
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}
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void RemoveImmediately( CALayer *layer )
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{
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[CATransaction flush];
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[CATransaction begin];
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[CATransaction setValue:(id)kCFBooleanTrue
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forKey:kCATransactionDisableActions];
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[layer removeFromSuperlayer];
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[CATransaction commit];
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}
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CGImageRef CreateCGImageFromFile( NSString *path )
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{
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#if TARGET_OS_ASPEN
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UIImage *uiImage = [UIImage imageWithContentsOfFile: path];
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if(!uiImage) NSLog(@"Warning: UIImage imageWithContentsOfFile failed on file %@",path);
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return CGImageRetain(uiImage.CGImage);
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#else
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CGImageRef image = NULL;
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CFURLRef url = (CFURLRef) [NSURL fileURLWithPath: path];
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CGImageSourceRef src = CGImageSourceCreateWithURL(url, NULL);
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if( src ) {
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image = CGImageSourceCreateImageAtIndex(src, 0, NULL);
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CFRelease(src);
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if(!image) NSLog(@"Warning: CGImageSourceCreateImageAtIndex failed on file %@ (ptr size=%u)",path,sizeof(void*));
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}
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return image;
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#endif
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}
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CGImageRef GetCGImageNamed( NSString *name )
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{
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#if TARGET_OS_ASPEN
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name = name.lastPathComponent;
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UIImage *uiImage = [UIImage imageNamed: name];
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NSCAssert1(uiImage,@"Couldn't find bundle image resource '%@'",name);
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return uiImage.CGImage;
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#else
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// For efficiency, loaded images are cached in a dictionary by name.
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static NSMutableDictionary *sMap;
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if( ! sMap )
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sMap = [[NSMutableDictionary alloc] init];
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CGImageRef image = (CGImageRef) [sMap objectForKey: name];
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if( ! image ) {
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// Hasn't been cached yet, so load it:
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NSString *path;
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if( [name hasPrefix: @"/"] )
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path = name;
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else {
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path = [[NSBundle mainBundle] pathForResource: name ofType: nil];
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NSCAssert1(path,@"Couldn't find bundle image resource '%@'",name);
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}
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image = CreateCGImageFromFile(path);
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NSCAssert1(image,@"Failed to load image from %@",path);
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[sMap setObject: (id)image forKey: name];
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CGImageRelease(image);
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}
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return image;
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#endif
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}
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CGColorRef GetCGPatternNamed( NSString *name ) // can be resource name or abs. path
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{
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// For efficiency, loaded patterns are cached in a dictionary by name.
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static NSMutableDictionary *sMap;
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if( ! sMap )
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sMap = [[NSMutableDictionary alloc] init];
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CGColorRef pattern = (CGColorRef) [sMap objectForKey: name];
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if( ! pattern ) {
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pattern = CreatePatternColor( GetCGImageNamed(name) );
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[sMap setObject: (id)pattern forKey: name];
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CGColorRelease(pattern);
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}
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return pattern;
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}
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#if ! TARGET_OS_ASPEN
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CGImageRef GetCGImageFromPasteboard( NSPasteboard *pb )
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{
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CGImageSourceRef src = NULL;
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NSArray *paths = [pb propertyListForType: NSFilenamesPboardType];
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if( paths.count==1 ) {
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// If a file is being dragged, read it:
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CFURLRef url = (CFURLRef) [NSURL fileURLWithPath: [paths objectAtIndex: 0]];
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src = CGImageSourceCreateWithURL(url, NULL);
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} else {
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// Else look for an image type:
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NSString *type = [pb availableTypeFromArray: [NSImage imageUnfilteredPasteboardTypes]];
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if( type ) {
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NSData *data = [pb dataForType: type];
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src = CGImageSourceCreateWithData((CFDataRef)data, NULL);
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}
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}
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if(src) {
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CGImageRef image = CGImageSourceCreateImageAtIndex(src, 0, NULL);
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CFRelease(src);
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return image;
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} else
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return NULL;
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}
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#endif
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float GetPixelAlpha( CGImageRef image, CGSize imageSize, CGPoint pt )
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{
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#if TARGET_OS_ASPEN
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// iPhone uses "flipped" (i.e. normal) coords, so images are wrong-way-up
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pt.y = imageSize.height - pt.y;
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#endif
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// Trivial reject:
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if( pt.x<0 || pt.x>=imageSize.width || pt.y<0 || pt.y>=imageSize.height )
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return 0.0;
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// sTinyContext is a 1x1 CGBitmapContext whose pixmap stores only alpha.
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static UInt8 sPixel[1];
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static CGContextRef sTinyContext;
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if( ! sTinyContext ) {
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sTinyContext = CGBitmapContextCreate(sPixel, 1, 1,
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8, 1, // bpp, rowBytes
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NULL,
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kCGImageAlphaOnly);
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CGContextSetBlendMode(sTinyContext, kCGBlendModeCopy);
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}
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// Draw the image into sTinyContext, positioned so the desired point is at
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// (0,0), then examine the alpha value in the pixmap:
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CGContextDrawImage(sTinyContext,
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CGRectMake(-pt.x,-pt.y, imageSize.width,imageSize.height),
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image);
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return sPixel[0] / 255.0;
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}
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#pragma mark -
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#pragma mark PATTERNS:
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// callback for CreateImagePattern.
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static void drawPatternImage (void *info, CGContextRef ctx)
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{
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CGImageRef image = (CGImageRef) info;
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CGContextDrawImage(ctx,
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CGRectMake(0,0, CGImageGetWidth(image),CGImageGetHeight(image)),
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image);
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}
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// callback for CreateImagePattern.
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static void releasePatternImage( void *info )
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{
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CGImageRelease( (CGImageRef)info );
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}
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CGPatternRef CreateImagePattern( CGImageRef image )
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{
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NSCParameterAssert(image);
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int width = CGImageGetWidth(image);
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int height = CGImageGetHeight(image);
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static const CGPatternCallbacks callbacks = {0, &drawPatternImage, &releasePatternImage};
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return CGPatternCreate (image,
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CGRectMake (0, 0, width, height),
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CGAffineTransformMake (1, 0, 0, 1, 0, 0),
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width,
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height,
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kCGPatternTilingConstantSpacing,
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true,
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&callbacks);
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}
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263 |
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CGColorRef CreatePatternColor( CGImageRef image )
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{
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CGPatternRef pattern = CreateImagePattern(image);
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CGColorSpaceRef space = CGColorSpaceCreatePattern(NULL);
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CGFloat components[1] = {1.0};
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CGColorRef color = CGColorCreateWithPattern(space, pattern, components);
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CGColorSpaceRelease(space);
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CGPatternRelease(pattern);
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return color;
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}
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#pragma mark -
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#pragma mark PATHS:
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void AddRoundRect( CGContextRef ctx, CGRect rect, CGFloat radius )
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|
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{
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radius = MIN(radius, floorf(rect.size.width/2));
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float x0 = CGRectGetMinX(rect), y0 = CGRectGetMinY(rect),
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|
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x1 = CGRectGetMaxX(rect), y1 = CGRectGetMaxY(rect);
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CGContextBeginPath(ctx);
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CGContextMoveToPoint(ctx,x0+radius,y0);
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CGContextAddArcToPoint(ctx,x1,y0, x1,y1, radius);
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CGContextAddArcToPoint(ctx,x1,y1, x0,y1, radius);
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CGContextAddArcToPoint(ctx,x0,y1, x0,y0, radius);
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CGContextAddArcToPoint(ctx,x0,y0, x1,y0, radius);
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CGContextClosePath(ctx);
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}
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