author | snej@snej.local |
Tue Mar 10 22:36:23 2009 -0700 (2009-03-10) | |
changeset 27 | b0affce7beb1 |
permissions | -rw-r--r-- |
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// |
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// BoardUIView.h |
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// GeekGameBoard |
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// |
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// Created by Jens Alfke on 3/7/08. |
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// Copyright 2008 __MyCompanyName__. All rights reserved. |
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// |
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#import <UIKit/UIKit.h> |
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@class GGBLayer, Bit, Card, Grid, Game; |
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@protocol BitHolder; |
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/** NSView that hosts a game. */ |
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@interface BoardUIView : UIView |
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{ |
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@private |
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Game *_game; // Current Game |
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GGBLayer *_gameboard; // Game's main layer |
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// Used during mouse-down tracking: |
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CGPoint _dragStartPos; // Starting position of mouseDown |
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Bit *_dragBit; // Bit being dragged |
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id<BitHolder> _oldHolder; // Bit's original holder |
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CALayer *_oldSuperlayer; // Bit's original superlayer |
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int _oldLayerIndex; // Bit's original index in _oldSuperlayer.layers |
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CGPoint _oldPos; // Bit's original x/y position |
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CGPoint _dragOffset; // Offset of mouse position from _dragBit's origin |
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BOOL _dragMoved; // Has the mouse moved more than 3 pixels since mouseDown? |
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id<BitHolder> _dropTarget; // Current BitHolder the cursor is over |
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// Used while handling incoming drags: |
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GGBLayer *_viewDropTarget; // Current drop target during an incoming drag-n-drop |
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} |
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- (void) startGameNamed: (NSString*)gameClassName; |
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@property (readonly) Game *game; |
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@property (readonly) GGBLayer *gameboard; |
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- (CGRect) gameBoardFrame; |
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@end |