Source/Game+Protected.h
author snej@snej.local
Tue Mar 10 22:36:23 2009 -0700 (2009-03-10)
changeset 27 b0affce7beb1
parent 12 4e567e11f45f
permissions -rw-r--r--
Fixed some problems reported by the CLANG static analyzer.
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//
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//  Game+Protected.h
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//  YourMove
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//
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//  Created by Jens Alfke on 7/3/08.
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//  Copyright 2008 Jens Alfke. All rights reserved.
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//
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#import "Game.h"
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#import "Player.h"
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#import "Turn.h"
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#import "Bit.h"
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#import "BitHolder.h"
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@class Piece;
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/** Game API for subclasses to use / override */
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@interface Game (Protected)
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/** Should return a string describing the initial state of a new game.
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    The default value is an empty string. */
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- (NSString*) initialStateString;
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#pragma mark  Abstract methods for subclasses to implement:
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/** Called by -setTable: Should all all necessary Grids/Pieces/Cards/etc. to _table.
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    This method is always called during initialization of a new Game, and may be called
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    again afterwards, for example if the table area is resized. */
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- (void) setUpBoard;
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/** Called after the tablePerspectiveAngle property changes. */
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- (void) perspectiveChanged;
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/** Should return the winning player, if the current position is a win, else nil.
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    Default implementation returns nil. */
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- (Player*) checkForWinner;
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#pragma mark  Protected methods for subclasses to call:
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/** Sets the number of players in the game. Subclass initializers should call this. */
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- (void) setNumberOfPlayers: (unsigned)n;
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/** The angle by which the table is tilted "away from" the viewer to give 3D perspective.
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    Subclasses should not change this! It won't do anything. */
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@property CGFloat tablePerspectiveAngle;
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/** Animate a piece moving from src to dst. Used in implementing -applyMoveString:. */
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- (BOOL) animateMoveFrom: (CALayer<BitHolder>*)src to: (CALayer<BitHolder>*)dst;
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/** Animate a piece being placed in dst. Used in implementing -applyMoveString:. */
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- (BOOL) animatePlacementIn: (CALayer<BitHolder>*)dst;
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/** Checks for a winner and advances to the next player. */
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- (void) endTurn;
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@end
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/** Optional Game API for tracking the history of a game, and being able to replay moves. */
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@interface Game (State)
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/** A string describing the current state of the game (the positions of all pieces,
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 orderings of cards, player scores, ... */
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@property (copy) NSString* stateString;
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/** Add a move to the game based on the contents of the string.
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 The string must have been returned by -currentMove at some point. */
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- (BOOL) applyMoveString: (NSString*)move;
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/** An optional method called as a subroutine by -[Grid setStateString:].
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    If you decide to call that in your -setStateString: implementation, you need to implement this too. */ 
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- (Piece*) makePieceNamed: (NSString*)name;
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@end