author | snej@snej.local |
Tue Mar 10 22:36:23 2009 -0700 (2009-03-10) | |
changeset 27 | b0affce7beb1 |
parent 12 | 4e567e11f45f |
permissions | -rw-r--r-- |
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// |
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// Game+Protected.h |
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// YourMove |
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// |
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// Created by Jens Alfke on 7/3/08. |
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// Copyright 2008 Jens Alfke. All rights reserved. |
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// |
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#import "Game.h" |
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#import "Player.h" |
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#import "Turn.h" |
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#import "Bit.h" |
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#import "BitHolder.h" |
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@class Piece; |
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/** Game API for subclasses to use / override */ |
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@interface Game (Protected) |
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/** Should return a string describing the initial state of a new game. |
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The default value is an empty string. */ |
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- (NSString*) initialStateString; |
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#pragma mark Abstract methods for subclasses to implement: |
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/** Called by -setTable: Should all all necessary Grids/Pieces/Cards/etc. to _table. |
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This method is always called during initialization of a new Game, and may be called |
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again afterwards, for example if the table area is resized. */ |
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- (void) setUpBoard; |
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/** Called after the tablePerspectiveAngle property changes. */ |
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- (void) perspectiveChanged; |
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/** Should return the winning player, if the current position is a win, else nil. |
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Default implementation returns nil. */ |
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- (Player*) checkForWinner; |
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#pragma mark Protected methods for subclasses to call: |
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/** Sets the number of players in the game. Subclass initializers should call this. */ |
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- (void) setNumberOfPlayers: (unsigned)n; |
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/** The angle by which the table is tilted "away from" the viewer to give 3D perspective. |
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Subclasses should not change this! It won't do anything. */ |
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@property CGFloat tablePerspectiveAngle; |
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/** Animate a piece moving from src to dst. Used in implementing -applyMoveString:. */ |
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- (BOOL) animateMoveFrom: (CALayer<BitHolder>*)src to: (CALayer<BitHolder>*)dst; |
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/** Animate a piece being placed in dst. Used in implementing -applyMoveString:. */ |
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- (BOOL) animatePlacementIn: (CALayer<BitHolder>*)dst; |
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/** Checks for a winner and advances to the next player. */ |
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- (void) endTurn; |
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@end |
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/** Optional Game API for tracking the history of a game, and being able to replay moves. */ |
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@interface Game (State) |
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/** A string describing the current state of the game (the positions of all pieces, |
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orderings of cards, player scores, ... */ |
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@property (copy) NSString* stateString; |
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/** Add a move to the game based on the contents of the string. |
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The string must have been returned by -currentMove at some point. */ |
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- (BOOL) applyMoveString: (NSString*)move; |
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/** An optional method called as a subroutine by -[Grid setStateString:]. |
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If you decide to call that in your -setStateString: implementation, you need to implement this too. */ |
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- (Piece*) makePieceNamed: (NSString*)name; |
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@end |