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/* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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http://developer.apple.com/samplecode/GeekGameBoard/
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Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import <Cocoa/Cocoa.h>
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@class GGBLayer, Bit, Card, Grid, Game;
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@protocol BitHolder;
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/** NSView that hosts a game. */
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@interface BoardView : NSView
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{
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@private
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Game *_game; // Current Game
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GGBLayer *_table; // Game's root layer
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NSSize _oldSize;
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// Used during mouse-down tracking:
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NSPoint _dragStartPos; // Starting position of mouseDown
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Bit *_dragBit; // Bit being dragged
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id<BitHolder> _oldHolder; // Bit's original holder
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CALayer *_oldSuperlayer; // Bit's original superlayer
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int _oldLayerIndex; // Bit's original index in _oldSuperlayer.layers
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CGPoint _oldPos; // Bit's original x/y position
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CGPoint _dragOffset; // Offset of mouse position from _dragBit's origin
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BOOL _dragMoved; // Has the mouse moved more than 3 pixels since mouseDown?
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id<BitHolder> _dropTarget; // Current BitHolder the cursor is over
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// Used while handling incoming drags:
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CALayer *_viewDropTarget; // Current drop target during an incoming drag-n-drop
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NSDragOperation _viewDropOp; // Current drag operation
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}
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@property (retain) Game *game;
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@property (readonly) CALayer *table;
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- (void) startGameNamed: (NSString*)gameClassName;
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- (void) createGameBoard;
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- (IBAction) enterFullScreen: (id)sender;
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- (CGRect) gameBoardFrame;
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@end
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