Source/Turn.h
author Jens Alfke <jens@mooseyard.com>
Mon Jul 14 21:46:09 2008 -0700 (2008-07-14)
changeset 17 ccc5ed68222d
parent 15 73f8c889f053
permissions -rw-r--r--
Updated DemoBoardView and the xcode project to work with the latest sources.
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//
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//  Turn.h
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//  YourMove
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//
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//  Created by Jens Alfke on 7/3/08.
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//  Copyright 2008 Jens Alfke. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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@class Game, Player;
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typedef enum {
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    kTurnEmpty,             // No action yet
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    kTurnPartial,           // Action taken, but more needs to be done
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    kTurnComplete,          // Action complete, but player needs to confirm
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    kTurnFinished           // Turn is confirmed and finished
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} TurnStatus;
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extern NSString* const kTurnCompleteNotification;
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/** A record of a particular turn in a Game, including the player's move and the resulting state. */
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@interface Turn : NSObject <NSCoding>
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{
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    Game *_game;
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    Player *_player;
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    TurnStatus _status;
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    NSString *_move;
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    NSString *_boardState;
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    NSDate *_date;
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    NSString *_comment;
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    BOOL _replaying;
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}
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- (id) initWithPlayer: (Player*)player;
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- (id) initStartOfGame: (Game*)game;
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@property (readonly)      Game      *game;
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@property (readonly)      Player    *player, *nextPlayer;
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@property (readonly)      Turn      *previousTurn, *nextTurn;
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@property (readonly)      unsigned   turnNumber;
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@property (readonly)      BOOL       isLatestTurn;
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@property                 TurnStatus status;
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@property (readonly,copy) NSString  *move;              // The player's move (nil for turn  0)
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@property (readonly,copy) NSString  *boardState;        // State of the game AFTER the move
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@property (readonly,retain)NSDate   *date;
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@property (copy)          NSString  *comment;
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/** Appends to the move string. Only allowed if the status is Empty or Partial. */
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- (void) addToMove: (NSString*)move;
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/** Copies the current state of the Game's board to my boardState */
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- (void) captureBoardState;
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@property BOOL replaying;
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/** Changes a Turn's status from finished back to complete. For use only by -[Game unfinishLastTurn] */
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- (void) _unfinish;
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@end