Source/CheckersGame.m
changeset 16 28392c9a969f
parent 15 73f8c889f053
child 19 3b750982ff39
     1.1 --- a/Source/CheckersGame.m	Wed Jul 09 17:07:45 2008 -0700
     1.2 +++ b/Source/CheckersGame.m	Mon Jul 14 21:00:15 2008 -0700
     1.3 @@ -71,7 +71,7 @@
     1.4  - (Piece*) pieceForPlayer: (int)playerNum
     1.5  {
     1.6      Piece *p = [[Piece alloc] init];
     1.7 -    p.bounds = CGRectMake(0,0,floor(_grid.spacing.width),floor(_grid.spacing.height));
     1.8 +    p.bounds = CGRectMake(0,0,floor(_board.spacing.width),floor(_board.spacing.height));
     1.9      p.style = (playerNum ?kPieceStyle2 :kPieceStyle1);
    1.10      p.owner = [self.players objectAtIndex: playerNum];
    1.11      p.name = playerNum ?@"2" :@"1";
    1.12 @@ -87,29 +87,29 @@
    1.13  
    1.14  - (void) setUpBoard
    1.15  {
    1.16 -    RectGrid *grid = [[RectGrid alloc] initWithRows: 8 columns: 8 frame: _board.bounds];
    1.17 -    _grid = grid;
    1.18 -    [_board addSublayer: _grid];
    1.19 -    CGPoint pos = _grid.position;
    1.20 -    pos.x = floor((_board.bounds.size.width-grid.frame.size.width)/2);
    1.21 -    grid.position = pos;
    1.22 -    grid.allowsMoves = YES;
    1.23 -    grid.allowsCaptures = NO;
    1.24 -    grid.cellColor = CreateGray(0.0, 0.25);
    1.25 -    grid.altCellColor = CreateGray(1.0, 0.25);
    1.26 -    grid.lineColor = nil;
    1.27 -    grid.reversed = ! [[self.players objectAtIndex: 0] isLocal];
    1.28 +    RectGrid *board = [[RectGrid alloc] initWithRows: 8 columns: 8 frame: _table.bounds];
    1.29 +    _board = board;
    1.30 +    [_table addSublayer: _board];
    1.31 +    CGPoint pos = _board.position;
    1.32 +    pos.x = floor((_table.bounds.size.width-board.frame.size.width)/2);
    1.33 +    board.position = pos;
    1.34 +    board.allowsMoves = YES;
    1.35 +    board.allowsCaptures = NO;
    1.36 +    board.cellColor    = CreateGray(0.0, 0.5);
    1.37 +    board.altCellColor = CreateGray(1.0, 0.25);
    1.38 +    board.lineColor = nil;
    1.39 +    board.reversed = ! [[self.players objectAtIndex: 0] isLocal];
    1.40  
    1.41      for( int i=0; i<32; i++ ) {
    1.42          int row = i/4;
    1.43 -        [_grid addCellAtRow: row column: 2*(i%4) + (row&1)];
    1.44 +        [_board addCellAtRow: row column: 2*(i%4) + (row&1)];
    1.45      }
    1.46 -    [_grid release]; // its superlayer still retains it
    1.47 +    [_board release]; // its superlayer still retains it
    1.48  }
    1.49  
    1.50  - (NSString*) initialStateString            {return @"111111111111--------222222222222";}
    1.51 -- (NSString*) stateString                   {return _grid.stateString;}
    1.52 -- (void) setStateString: (NSString*)state   {_grid.stateString = state;}
    1.53 +- (NSString*) stateString                   {return _board.stateString;}
    1.54 +- (void) setStateString: (NSString*)state   {_board.stateString = state;}
    1.55  
    1.56  - (Piece*) makePieceNamed: (NSString*)name
    1.57  {
    1.58 @@ -178,7 +178,7 @@
    1.59  
    1.60  - (Player*) checkForWinner
    1.61  {
    1.62 -    NSCountedSet *remaining = _grid.countPiecesByPlayer;
    1.63 +    NSCountedSet *remaining = _board.countPiecesByPlayer;
    1.64      if( remaining.count==1 )
    1.65          return [remaining anyObject];
    1.66      else
    1.67 @@ -192,7 +192,7 @@
    1.68      for( NSString *ident in [move componentsSeparatedByString: @"-"] ) {
    1.69          while( [ident hasSuffix: @"!"] || [ident hasSuffix: @"*"] )
    1.70              ident = [ident substringToIndex: ident.length-1];
    1.71 -        GridCell *dst = [_grid cellWithName: ident];
    1.72 +        GridCell *dst = [_board cellWithName: ident];
    1.73          if( dst == nil )
    1.74              return NO;
    1.75          if( src && ! [self animateMoveFrom: src to: dst] )