1.1 --- a/Source/Game.m Wed Jul 09 17:07:45 2008 -0700
1.2 +++ b/Source/Game.m Thu Jul 17 13:29:04 2008 -0700
1.3 @@ -68,11 +68,11 @@
1.4 }
1.5
1.6
1.7 -- (id) initNewGameWithBoard: (GGBLayer*)board
1.8 +- (id) initNewGameWithTable: (GGBLayer*)board
1.9 {
1.10 self = [self init];
1.11 if( self ) {
1.12 - self.board = board;
1.13 + self.table = board;
1.14 NSAssert1(_players && _turns, @"%@ failed to set numberOfPlayers",self);
1.15 }
1.16 return self;
1.17 @@ -81,7 +81,7 @@
1.18
1.19 - (void) dealloc
1.20 {
1.21 - [_board release];
1.22 + [_table release];
1.23 [_players release];
1.24 [_turns release];
1.25 [_extraValues release];
1.26 @@ -117,19 +117,19 @@
1.27 NSAssert1(NO,@"%@ forgot to implement -setUpBoard",[self class]);
1.28 }
1.29
1.30 -- (GGBLayer*) board
1.31 +- (GGBLayer*) table
1.32 {
1.33 - return _board;
1.34 + return _table;
1.35 }
1.36
1.37 -- (void) setBoard: (GGBLayer*)board
1.38 +- (void) setTable: (GGBLayer*)board
1.39 {
1.40 - setObj(&_board,board);
1.41 + setObj(&_table,board);
1.42 if( board ) {
1.43 // Store a pointer to myself as the value of the "Game" property
1.44 // of my root layer. (CALayers can have arbitrary KV properties stored into them.)
1.45 // This is used by the -[CALayer game] category method defined below, to find the Game.
1.46 - [_board setValue: self forKey: @"Game"];
1.47 + [_table setValue: self forKey: @"Game"];
1.48
1.49 BeginDisableAnimations();
1.50
1.51 @@ -263,7 +263,7 @@
1.52 if( curTurn.status > kTurnEmpty && curTurn.status < kTurnFinished ) {
1.53 if( _winner )
1.54 self.winner = nil;
1.55 - if( _board )
1.56 + if( _table )
1.57 self.stateString = curTurn.previousTurn.boardState;
1.58 curTurn.status = kTurnEmpty;
1.59 }
1.60 @@ -308,7 +308,7 @@
1.61 NSParameterAssert(turnNo<=self.maxTurnNo);
1.62 unsigned oldTurnNo = _currentTurnNo;
1.63 if( turnNo != oldTurnNo ) {
1.64 - if( _board ) {
1.65 + if( _table ) {
1.66 Turn *turn = [_turns objectAtIndex: turnNo];
1.67 NSString *state;
1.68 if( turn.status == kTurnEmpty )
1.69 @@ -325,7 +325,6 @@
1.70 @try{
1.71 if( ! [self applyMoveString: move] ) {
1.72 _currentTurnNo = oldTurnNo;
1.73 - NSBeep();
1.74 NSLog(@"WARNING: %@ failed to apply stored move '%@'!", self,move);
1.75 return;
1.76 }
1.77 @@ -341,7 +340,6 @@
1.78 }
1.79 if( ! [self.stateString isEqual: state] ) {
1.80 _currentTurnNo = oldTurnNo;
1.81 - NSBeep();
1.82 NSLog(@"WARNING: %@ failed to apply stored state '%@'!", self,state);
1.83 return;
1.84 }
1.85 @@ -360,7 +358,7 @@
1.86 || ! [self canBit: bit moveFrom: src to: dst] )
1.87 return NO;
1.88
1.89 - ChangeSuperlayer(bit, _board.superlayer, -1);
1.90 + ChangeSuperlayer(bit, _table.superlayer, -1);
1.91 bit.pickedUp = YES;
1.92 dst.highlighted = YES;
1.93 [bit performSelector: @selector(setPickedUp:) withObject:nil afterDelay: 0.15];
1.94 @@ -397,8 +395,8 @@
1.95 if( oldHolder != dst )
1.96 return [self animateMoveFrom: oldHolder to: dst];
1.97 } else
1.98 - bit.position = [dst convertPoint: GetCGRectCenter(dst.bounds) toLayer: _board.superlayer];
1.99 - ChangeSuperlayer(bit, _board.superlayer, -1);
1.100 + bit.position = [dst convertPoint: GetCGRectCenter(dst.bounds) toLayer: _table.superlayer];
1.101 + ChangeSuperlayer(bit, _table.superlayer, -1);
1.102 bit.pickedUp = YES;
1.103 dst.highlighted = YES;
1.104