1.1 --- a/Source/Bit.h Sat Jul 05 17:46:43 2008 -0700
1.2 +++ b/Source/Bit.h Tue Jul 08 20:32:52 2008 -0700
1.3 @@ -47,6 +47,7 @@
1.4 CGSize _restingShadowOffset;
1.5 BOOL _pickedUp;
1.6 Player *_owner; // Player that owns this Bit
1.7 + NSInteger _tag;
1.8 }
1.9
1.10 /** Conveniences for getting/setting the layer's scale and rotation */
1.11 @@ -66,6 +67,9 @@
1.12 @property (readonly, getter=isFriendly) BOOL friendly;
1.13 @property (readonly, getter=isUnfriendly) BOOL unfriendly;
1.14
1.15 +/** An uninterpreted integer that the Game can use for its own purposes. */
1.16 +@property NSInteger tag;
1.17 +
1.18 /** Removes this Bit while running a explosion/fade-out animation */
1.19 - (void) destroy;
1.20