1.1 --- a/Source/Grid.m Sat Jul 05 17:46:43 2008 -0700
1.2 +++ b/Source/Grid.m Tue Jul 08 20:32:52 2008 -0700
1.3 @@ -22,7 +22,8 @@
1.4 */
1.5 #import "Grid.h"
1.6 #import "Bit.h"
1.7 -#import "Game.h"
1.8 +#import "Piece.h"
1.9 +#import "Game+Protected.h"
1.10 #import "Player.h"
1.11 #import "QuartzUtils.h"
1.12
1.13 @@ -112,8 +113,7 @@
1.14 }
1.15
1.16 @synthesize cellClass=_cellClass, rows=_nRows, columns=_nColumns, spacing=_spacing,
1.17 - usesDiagonals=_usesDiagonals, allowsMoves=_allowsMoves, allowsCaptures=_allowsCaptures,
1.18 - cells=_cells;
1.19 + usesDiagonals=_usesDiagonals, allowsMoves=_allowsMoves, allowsCaptures=_allowsCaptures;
1.20
1.21
1.22 #pragma mark -
1.23 @@ -184,6 +184,16 @@
1.24 }
1.25
1.26
1.27 +- (NSArray*) cells
1.28 +{
1.29 + NSMutableArray *cells = [_cells mutableCopy];
1.30 + for( int i=cells.count-1; i>=0; i-- )
1.31 + if( [cells objectAtIndex: i] == [NSNull null] )
1.32 + [cells removeObjectAtIndex: i];
1.33 + return cells;
1.34 +}
1.35 +
1.36 +
1.37 - (GridCell*) cellWithName: (NSString*)name
1.38 {
1.39 for( CALayer *layer in self.sublayers )
1.40 @@ -194,6 +204,61 @@
1.41 }
1.42
1.43
1.44 +- (NSCountedSet*) countPiecesByPlayer
1.45 +{
1.46 + NSCountedSet *players = [NSCountedSet set];
1.47 + for( GridCell *cell in self.cells ) {
1.48 + Player *owner = cell.bit.owner;
1.49 + if( owner )
1.50 + [players addObject: owner];
1.51 + }
1.52 + return players;
1.53 +}
1.54 +
1.55 +
1.56 +
1.57 +#pragma mark -
1.58 +#pragma mark GAME STATE:
1.59 +
1.60 +
1.61 +- (NSString*) stateString
1.62 +{
1.63 + NSMutableString *state = [NSMutableString stringWithCapacity: _cells.count];
1.64 + for( GridCell *cell in self.cells ) {
1.65 + Bit *bit = cell.bit;
1.66 + NSString *name = bit ?bit.name :@"-";
1.67 + NSAssert(name.length==1,@"Missing or multicharacter name");
1.68 + [state appendString: name];
1.69 + }
1.70 + return state;
1.71 +}
1.72 +
1.73 +- (void) setStateString: (NSString*)state
1.74 +{
1.75 + Game *game = self.game;
1.76 + int i = 0;
1.77 + for( GridCell *cell in self.cells )
1.78 + cell.bit = [game makePieceNamed: [state substringWithRange: NSMakeRange(i++,1)]];
1.79 +}
1.80 +
1.81 +
1.82 +- (BOOL) applyMoveString: (NSString*)move
1.83 +{
1.84 + GridCell *src = nil;
1.85 + for( NSString *ident in [move componentsSeparatedByString: @"-"] ) {
1.86 + while( [ident hasSuffix: @"!"] || [ident hasSuffix: @"*"] )
1.87 + ident = [ident substringToIndex: ident.length-1];
1.88 + GridCell *dst = [self cellWithName: ident];
1.89 + if( dst == nil )
1.90 + return NO;
1.91 + if( src && ! [self.game animateMoveFrom: src to: dst] )
1.92 + return NO;
1.93 + src = dst;
1.94 + }
1.95 + return YES;
1.96 +}
1.97 +
1.98 +
1.99 #pragma mark -
1.100 #pragma mark DRAWING:
1.101
1.102 @@ -464,6 +529,41 @@
1.103 - (Square*) l {return self.fwdIsN ?self.w :self.e;}
1.104
1.105
1.106 +static int sgn( int n ) {return n<0 ?-1 :(n>0 ?1 :0);}
1.107 +
1.108 +
1.109 +- (SEL) directionToCell: (GridCell*)dst
1.110 +{
1.111 + static NSString* const kDirections[9] = {@"sw", @"s", @"se",
1.112 + @"w", nil, @"e",
1.113 + @"nw", @"n", @"ne"};
1.114 + if( dst.grid != self.grid )
1.115 + return NULL;
1.116 + int dy=dst.row-_row, dx=dst.column-_column;
1.117 + if( dx && dy )
1.118 + if( !( _grid.usesDiagonals && abs(dx)==abs(dy) ) )
1.119 + return NULL;
1.120 + NSString *dir = kDirections[ 3*(sgn(dy)+1) + (sgn(dx)+1) ];
1.121 + return dir ?NSSelectorFromString(dir) :NULL;
1.122 +}
1.123 +
1.124 +- (NSArray*) lineToCell: (GridCell*)dst inclusive: (BOOL)inclusive;
1.125 +{
1.126 + SEL dir = [self directionToCell: dst];
1.127 + if( ! dir )
1.128 + return nil;
1.129 + NSMutableArray *line = [NSMutableArray array];
1.130 + GridCell *cell;
1.131 + for( cell=self; cell; cell = [cell performSelector: dir] ) {
1.132 + if( inclusive || (cell!=self && cell!=dst) )
1.133 + [line addObject: cell];
1.134 + if( cell==dst )
1.135 + return line;
1.136 + }
1.137 + return nil; // should be impossible, but just in case
1.138 +}
1.139 +
1.140 +
1.141 #if ! TARGET_OS_IPHONE
1.142
1.143 - (BOOL)performDragOperation:(id <NSDraggingInfo>)sender