1.1 --- a/Source/Bit.m Mon Jul 14 21:00:15 2008 -0700
1.2 +++ b/Source/Bit.m Thu Jul 31 11:18:13 2008 -0700
1.3 @@ -79,6 +79,12 @@
1.4 forKeyPath: @"transform.scale"];
1.5 }
1.6
1.7 +- (void) scaleBy: (CGFloat)scale
1.8 +{
1.9 + self.transform = CATransform3DConcat(self.transform,
1.10 + CATransform3DMakeScale(scale, scale, scale));
1.11 +}
1.12 +
1.13
1.14 - (int) rotation
1.15 {
1.16 @@ -101,16 +107,19 @@
1.17 - (void) setPickedUp: (BOOL)up
1.18 {
1.19 if( up != _pickedUp ) {
1.20 - CGFloat shadow, radius, opacity, z, scale;
1.21 + CGFloat shadow, radius, opacity, z;
1.22 CGSize offset;
1.23 + CATransform3D transform;
1.24 +
1.25 if( up ) {
1.26 shadow = 0.8;
1.27 offset = CGSizeMake(2,2);
1.28 radius = 8;
1.29 opacity = kPickedUpOpacity;
1.30 - scale = kPickedUpScale;
1.31 z = kPickedUpZ;
1.32 _restingZ = self.zPosition;
1.33 + _restingTransform = self.transform;
1.34 + transform = CATransform3DScale(_restingTransform, kPickedUpScale, kPickedUpScale, kPickedUpScale);
1.35 #if !TARGET_OS_IPHONE
1.36 _restingShadowOpacity = self.shadowOpacity;
1.37 _restingShadowOffset = self.shadowOffset;
1.38 @@ -123,7 +132,7 @@
1.39 radius = _restingShadowRadius;
1.40 #endif
1.41 opacity = 1;
1.42 - scale = 1.0/kPickedUpScale;
1.43 + transform = _restingTransform;
1.44 z = _restingZ;
1.45 }
1.46
1.47 @@ -134,7 +143,7 @@
1.48 self.shadowRadius = radius;
1.49 #endif
1.50 self.opacity = opacity;
1.51 - self.scale *= scale;
1.52 + self.transform = transform;
1.53 _pickedUp = up;
1.54 }
1.55 }