1.1 --- a/Source/BoardView.m Thu May 29 15:04:06 2008 -0700
1.2 +++ b/Source/BoardView.m Thu Jul 03 17:44:30 2008 -0700
1.3 @@ -24,6 +24,7 @@
1.4 #import "Bit.h"
1.5 #import "BitHolder.h"
1.6 #import "Game.h"
1.7 +#import "Player.h"
1.8 #import "QuartzUtils.h"
1.9 #import "GGBUtils.h"
1.10
1.11 @@ -36,7 +37,7 @@
1.12 @implementation BoardView
1.13
1.14
1.15 -@synthesize game=_game, gameboard=_gameboard;
1.16 +@synthesize gameboard=_gameboard;
1.17
1.18
1.19 - (void) dealloc
1.20 @@ -46,20 +47,63 @@
1.21 }
1.22
1.23
1.24 +- (void) _removeGameBoard
1.25 +{
1.26 + if( _gameboard ) {
1.27 + RemoveImmediately(_gameboard);
1.28 + _gameboard = nil;
1.29 + }
1.30 +}
1.31 +
1.32 +- (void) createGameBoard
1.33 +{
1.34 + [self _removeGameBoard];
1.35 + _gameboard = [[CALayer alloc] init];
1.36 + _gameboard.frame = [self gameBoardFrame];
1.37 + _gameboard.autoresizingMask = kCALayerMinXMargin | kCALayerMaxXMargin | kCALayerMinYMargin | kCALayerMaxYMargin;
1.38 +
1.39 + // Tell the game to set up the board:
1.40 + _game.board = _gameboard;
1.41 +
1.42 + [self.layer addSublayer: _gameboard];
1.43 + [_gameboard release];
1.44 +}
1.45 +
1.46 +
1.47 +- (void) reverseBoard
1.48 +{
1.49 + [_gameboard setValue: [NSNumber numberWithDouble: M_PI]
1.50 + forKeyPath: @"transform.rotation"];
1.51 +}
1.52 +
1.53 +
1.54 +- (Game*) game
1.55 +{
1.56 + return _game;
1.57 +}
1.58 +
1.59 +- (void) setGame: (Game*)game
1.60 +{
1.61 + if( game!=_game ) {
1.62 + setObj(&_game,game);
1.63 + [self createGameBoard];
1.64 + }
1.65 +}
1.66 +
1.67 - (void) startGameNamed: (NSString*)gameClassName
1.68 {
1.69 - if( _gameboard ) {
1.70 - [_gameboard removeFromSuperlayer];
1.71 - _gameboard = nil;
1.72 + Class gameClass = NSClassFromString(gameClassName);
1.73 + Game *game = [[gameClass alloc] init];
1.74 + if( game ) {
1.75 + self.game = game;
1.76 + [game release];
1.77 }
1.78 - _gameboard = [[CALayer alloc] init];
1.79 - _gameboard.frame = [self gameBoardFrame];
1.80 - _gameboard.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
1.81 - [self.layer addSublayer: _gameboard];
1.82 - [_gameboard release];
1.83 -
1.84 - Class gameClass = NSClassFromString(gameClassName);
1.85 - setObj(&_game, [[gameClass alloc] initWithBoard: _gameboard]);
1.86 +}
1.87 +
1.88 +
1.89 +- (BOOL) canMakeMove
1.90 +{
1.91 + return (_game && _game.currentPlayer.local && _game.currentTurnNo==_game.maxTurnNo);
1.92 }
1.93
1.94
1.95 @@ -72,18 +116,46 @@
1.96 - (void)resetCursorRects
1.97 {
1.98 [super resetCursorRects];
1.99 - [self addCursorRect: self.bounds cursor: [NSCursor openHandCursor]];
1.100 + if( self.canMakeMove )
1.101 + [self addCursorRect: self.bounds cursor: [NSCursor openHandCursor]];
1.102 }
1.103
1.104
1.105 - (IBAction) enterFullScreen: (id)sender
1.106 {
1.107 + [self _removeGameBoard];
1.108 if( self.isInFullScreenMode ) {
1.109 [self exitFullScreenModeWithOptions: nil];
1.110 } else {
1.111 [self enterFullScreenMode: self.window.screen
1.112 withOptions: nil];
1.113 }
1.114 + [self createGameBoard];
1.115 +}
1.116 +
1.117 +
1.118 +- (void)viewWillStartLiveResize
1.119 +{
1.120 + [super viewWillStartLiveResize];
1.121 + _oldSize = self.frame.size;
1.122 +}
1.123 +
1.124 +- (void)setFrameSize:(NSSize)newSize
1.125 +{
1.126 + [super setFrameSize: newSize];
1.127 + if( _oldSize.width > 0.0f ) {
1.128 + CGAffineTransform xform = _gameboard.affineTransform;
1.129 + xform.a = xform.d = MIN(newSize.width,newSize.height)/MIN(_oldSize.width,_oldSize.height);
1.130 + _gameboard.affineTransform = xform;
1.131 + } else
1.132 + [self createGameBoard];
1.133 +}
1.134 +
1.135 +- (void)viewDidEndLiveResize
1.136 +{
1.137 + [super viewDidEndLiveResize];
1.138 + _oldSize.width = _oldSize.height = 0.0f;
1.139 + [self createGameBoard];
1.140 }
1.141
1.142
1.143 @@ -149,6 +221,11 @@
1.144
1.145 - (void) mouseDown: (NSEvent*)ev
1.146 {
1.147 + if( ! self.canMakeMove ) {
1.148 + NSBeep();
1.149 + return;
1.150 + }
1.151 +
1.152 BOOL placing = NO;
1.153 _dragStartPos = ev.locationInWindow;
1.154 _dragBit = (Bit*) [self hitTestPoint: _dragStartPos