1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/Source/Stack.h Thu Jul 03 17:44:30 2008 -0700
1.3 @@ -0,0 +1,68 @@
1.4 +/* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
1.5 + http://developer.apple.com/samplecode/GeekGameBoard/
1.6 + Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
1.7 +
1.8 + Redistribution and use in source and binary forms, with or without modification, are permitted
1.9 + provided that the following conditions are met:
1.10 +
1.11 + * Redistributions of source code must retain the above copyright notice, this list of conditions
1.12 + and the following disclaimer.
1.13 + * Redistributions in binary form must reproduce the above copyright notice, this list of
1.14 + conditions and the following disclaimer in the documentation and/or other materials provided
1.15 + with the distribution.
1.16 +
1.17 + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
1.18 + IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
1.19 + FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
1.20 + BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
1.21 + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
1.22 + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
1.23 + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
1.24 + THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
1.25 +*/
1.26 +#import "Bit.h"
1.27 +#import "BitHolder.h"
1.28 +
1.29 +
1.30 +/** A holder for multiple Bits that lines them up in stacks or rows.
1.31 + For example, this is used in solitaire card games for each pile in the "tableau". */
1.32 +@interface Stack : BitHolder
1.33 +{
1.34 + CGPoint _startPos; // see properties below for descriptions
1.35 + CGSize _spacing;
1.36 + CGSize _wrapSpacing;
1.37 + int _wrapInterval;
1.38 + NSMutableArray *_bits;
1.39 + BOOL _dragAsStacks;
1.40 +}
1.41 +
1.42 +- (id) initWithStartPos: (CGPoint)startPos spacing: (CGSize)spacing;
1.43 +
1.44 +- (id) initWithStartPos: (CGPoint)startPos spacing: (CGSize)spacing
1.45 + wrapInterval: (int)wrapInterval wrapSpacing: (CGSize)wrapSpacing;
1.46 +
1.47 +@property CGPoint startPos; // Position where first Bit should go
1.48 +@property CGSize spacing; // Spacing between successive Bits
1.49 +@property CGSize wrapSpacing; // Spacing between wrapped-around sub-piles
1.50 +@property int wrapInterval; // How many Bits to add before wrapping
1.51 +@property BOOL dragAsStacks; // If set to YES, dragging a Bit drags a DraggedStack
1.52 +@property (readonly) NSArray *bits; // The Bits, in order
1.53 +@property (readonly) Bit *topBit; // The topmost Bit (last item in self.bits)
1.54 +
1.55 +/** Adds a Bit to the end */
1.56 +- (void) addBit: (Bit*)bit;
1.57 +
1.58 +@end
1.59 +
1.60 +
1.61 +/** A subset of a Stack, dragged out of it if its dragAsStacks flag is set.
1.62 + This is used in typical card solitaire games.
1.63 + A DraggedStack exists only during a drag; afterwards, its Cards
1.64 + are incorporated into the destination Stack. */
1.65 +@interface DraggedStack : Bit
1.66 +
1.67 +- (id) initWithBits: (NSArray*)bits;
1.68 +
1.69 +@property (readonly) NSArray *bits;
1.70 +
1.71 +@end