1.1 --- a/Source/HexchequerGame.m Fri Mar 07 11:43:02 2008 -0800
1.2 +++ b/Source/HexchequerGame.m Mon Mar 10 17:32:04 2008 -0700
1.3 @@ -24,6 +24,7 @@
1.4 #import "HexGrid.h"
1.5 #import "Piece.h"
1.6 #import "QuartzUtils.h"
1.7 +#import "GGBUtils.h"
1.8
1.9
1.10 @implementation HexchequerGame
1.11 @@ -38,7 +39,7 @@
1.12 [grid addCellsInHexagon];
1.13 grid.allowsMoves = YES;
1.14 grid.allowsCaptures = NO; // no land-on captures, that is
1.15 - grid.cellColor = CGColorCreateGenericGray(1.0, 0.25);
1.16 + grid.cellColor = CreateGray(1.0, 0.25);
1.17 grid.lineColor = kTranslucentLightGrayColor;
1.18
1.19 [self addPieces: @"Green Ball.png" toGrid: grid forPlayer: 0 rows: NSMakeRange(0,2) alternating: NO];
1.20 @@ -65,12 +66,12 @@
1.21 int playerIndex = self.currentPlayer.index;
1.22 BOOL isKing = ([bit valueForKey: @"King"] != nil);
1.23
1.24 - [[NSSound soundNamed: (isKing ?@"Funk" :@"Tink")] play];
1.25 + PlaySound(isKing ?@"Funk" :@"Tink");
1.26
1.27 // "King" a piece that made it to the last row:
1.28 if( dst.row == (playerIndex ?0 :8) )
1.29 if( ! isKing ) {
1.30 - [[NSSound soundNamed: @"Blow"] play];
1.31 + PlaySound(@"Blow");
1.32 bit.scale = 1.4;
1.33 [bit setValue: @"King" forKey: @"King"];
1.34 // don't set isKing flag - piece can't capture again after being kinged.
1.35 @@ -92,7 +93,7 @@
1.36 capture = src.r;
1.37
1.38 if( capture ) {
1.39 - [[NSSound soundNamed: @"Pop"] play];
1.40 + PlaySound(@"Pop");
1.41 Bit *bit = capture.bit;
1.42 _numPieces[bit.owner.index]--;
1.43 [bit destroy];