Source/Game.h
changeset 20 7c9ecb09a612
parent 15 73f8c889f053
child 22 4cb50131788f
     1.1 --- a/Source/Game.h	Wed Jul 09 17:07:45 2008 -0700
     1.2 +++ b/Source/Game.h	Fri Jul 18 13:26:59 2008 -0700
     1.3 @@ -29,7 +29,7 @@
     1.4  /** Abstract superclass. Keeps track of the rules and turns of a game. */
     1.5  @interface Game : NSObject <NSCoding>
     1.6  {
     1.7 -    GGBLayer *_board;
     1.8 +    GGBLayer *_table;
     1.9      NSArray *_players;
    1.10      Player *_winner;
    1.11      NSMutableArray *_turns;
    1.12 @@ -55,8 +55,8 @@
    1.13  /** Designated initializer: override this if your subclass needs additional initialization. */
    1.14  - (id) init;
    1.15  
    1.16 -/** Convenience initializer that calls -init, -setBoard:, and -nextTurn. */
    1.17 -- (id) initNewGameWithBoard: (GGBLayer*)board;
    1.18 +/** Convenience initializer that calls -init, -setTable:, and -nextTurn. */
    1.19 +- (id) initNewGameWithTable: (GGBLayer*)table;
    1.20  
    1.21  /** NSCoding initializer. Calls -init, but then restores saved payers, states, moves. */
    1.22  - (id) initWithCoder: (NSCoder*)decoder;
    1.23 @@ -69,7 +69,7 @@
    1.24  @property (readonly) Player *currentPlayer, *winner, *remotePlayer;
    1.25  @property (readonly, getter=isLocal) BOOL local;            // Are all players local?
    1.26  
    1.27 -@property (retain) GGBLayer *board;                         // The root layer for the game.
    1.28 +@property (retain) GGBLayer *table;                         // The root layer for the game.
    1.29  
    1.30  @property (readonly) NSArray *turns;
    1.31  @property (readonly) Turn *currentTurn, *latestTurn;