1.1 --- a/Source/BoardUIView.m Tue Mar 11 09:21:53 2008 -0700
1.2 +++ b/Source/BoardUIView.m Wed Mar 12 15:51:32 2008 -0700
1.3 @@ -42,19 +42,33 @@
1.4
1.5 - (void) startGameNamed: (NSString*)gameClassName
1.6 {
1.7 + Class gameClass = NSClassFromString(gameClassName);
1.8 + NSAssert1(gameClass,@"Unknown game '%@'",gameClassName);
1.9 +
1.10 + setObj(&_game,nil);
1.11 if( _gameboard ) {
1.12 [_gameboard removeFromSuperlayer];
1.13 _gameboard = nil;
1.14 }
1.15 +
1.16 + CALayer *rootLayer = self.layer;
1.17 + self.layer.affineTransform = CGAffineTransformIdentity;
1.18 + CGRect frame = rootLayer.frame;
1.19 + frame.origin.x = frame.origin.y = 0;
1.20 + rootLayer.bounds = frame;
1.21 +
1.22 + if( [gameClass landscapeOriented] && frame.size.height > frame.size.width ) {
1.23 + rootLayer.affineTransform = CGAffineTransformMakeRotation(M_PI/2);
1.24 + frame = CGRectMake(0,0,frame.size.height,frame.size.width);
1.25 + rootLayer.bounds = frame;
1.26 + }
1.27 +
1.28 _gameboard = [[GGBLayer alloc] init];
1.29 - _gameboard.frame = [self gameBoardFrame];
1.30 - _gameboard.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
1.31 - [self.layer addSublayer: _gameboard];
1.32 + _gameboard.frame = frame;
1.33 + [rootLayer addSublayer: _gameboard];
1.34 [_gameboard release];
1.35
1.36 - Class gameClass = NSClassFromString(gameClassName);
1.37 - NSAssert1(gameClass,@"Unknown game '%@'",gameClassName);
1.38 - setObj(&_game, [[gameClass alloc] initWithBoard: _gameboard]);
1.39 + _game = [[gameClass alloc] initWithBoard: _gameboard];
1.40 }
1.41
1.42