1.1 --- a/Source/GGBUtils.m Mon Jul 07 15:47:42 2008 -0700
1.2 +++ b/Source/GGBUtils.m Mon Jul 14 21:46:09 2008 -0700
1.3 @@ -19,10 +19,7 @@
1.4 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
1.5 */
1.6 #import "GGBUtils.h"
1.7 -
1.8 -#if TARGET_OS_IPHONE
1.9 #import <AudioToolbox/AudioToolbox.h>
1.10 -#endif
1.11
1.12
1.13 #ifndef _MYUTILITIES_COLLECTIONUTILS_
1.14 @@ -54,7 +51,6 @@
1.15 }
1.16
1.17
1.18 -#if TARGET_OS_IPHONE
1.19 static SystemSoundID GetSound( NSString *name )
1.20 {
1.21 static NSMutableDictionary *sSoundIDs;
1.22 @@ -64,19 +60,24 @@
1.23 NSString *type = name.pathExtension;
1.24 if( ! type.length )
1.25 type = @"aiff";
1.26 - NSString *path = [[NSBundle mainBundle] pathForResource: name.stringByDeletingPathExtension
1.27 + name = name.stringByDeletingPathExtension;
1.28 +
1.29 + NSString *path = [[NSBundle mainBundle] pathForResource: name
1.30 ofType: type];
1.31 +#if ! TARGET_OS_IPHONE
1.32 + if( ! path )
1.33 + path = [@"/System/Library/Sounds" stringByAppendingPathComponent: [name stringByAppendingPathExtension: type]];
1.34 +#endif
1.35 NSURL *url;
1.36 if( path )
1.37 url = [NSURL fileURLWithPath: path];
1.38 else {
1.39 - NSLog(@"Couldn't find sound %@",name);
1.40 + NSLog(@"WARNING: Couldn't find sound %@",name);
1.41 return 0;
1.42 }
1.43 - //url = [NSURL fileURLWithPath: [@"/Library/Sounds/" stringByAppendingPathComponent: name]];
1.44 SystemSoundID soundID;
1.45 if( AudioServicesCreateSystemSoundID((CFURLRef)url,&soundID) != noErr ) {
1.46 - NSLog(@"Couldn't load sound %@",url);
1.47 + NSLog(@"WARNING: Couldn't load sound %@",url);
1.48 return 0;
1.49 }
1.50
1.51 @@ -87,29 +88,17 @@
1.52 }
1.53 return [soundIDObj unsignedIntValue];
1.54 }
1.55 -#endif
1.56
1.57
1.58 void PreloadSound( NSString* name )
1.59 {
1.60 -#if TARGET_OS_IPHONE
1.61 - GetSound(name);
1.62 -#else
1.63 - NSSound *sound = [[NSSound soundNamed: @"Pop"] copy];
1.64 - sound.volume = 0;
1.65 - [sound play];
1.66 - [sound release];
1.67 -#endif
1.68 + (void) GetSound(name);
1.69 }
1.70
1.71
1.72 void PlaySound( NSString* name )
1.73 {
1.74 -#if TARGET_OS_IPHONE
1.75 AudioServicesPlaySystemSound( GetSound(name) );
1.76 -#else
1.77 - [[NSSound soundNamed: name] play];
1.78 -#endif
1.79 }
1.80
1.81 void Beep()