Source/Deck.h
changeset 13 db7bb080c3d5
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/Source/Deck.h	Tue Jul 08 13:12:01 2008 -0700
     1.3 @@ -0,0 +1,57 @@
     1.4 +/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     1.5 +    http://developer.apple.com/samplecode/GeekGameBoard/
     1.6 +    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     1.7 +
     1.8 +    Redistribution and use in source and binary forms, with or without modification, are permitted
     1.9 +    provided that the following conditions are met:
    1.10 +
    1.11 +    * Redistributions of source code must retain the above copyright notice, this list of conditions
    1.12 +      and the following disclaimer.
    1.13 +    * Redistributions in binary form must reproduce the above copyright notice, this list of
    1.14 +      conditions and the following disclaimer in the documentation and/or other materials provided
    1.15 +      with the distribution.
    1.16 +
    1.17 +    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    1.18 +    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    1.19 +    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    1.20 +    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    1.21 +    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    1.22 +    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    1.23 +    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    1.24 +    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.25 +*/
    1.26 +#import "BitHolder.h"
    1.27 +@class Card;
    1.28 +
    1.29 +
    1.30 +/** A pile of Cards. Unlike a Stack, only the top card is visible or accessible;
    1.31 +    so as an optimization, it's the only one that's added to the layer tree. */
    1.32 +@interface Deck : BitHolder
    1.33 +{
    1.34 +    NSMutableArray *_cards;
    1.35 +}
    1.36 +
    1.37 +/** Creates an empty Deck. */
    1.38 +- (id) init;
    1.39 +
    1.40 +/** Creates a Deck populated with a full set of cards (in order.) */
    1.41 +- (id) initWithCardsOfClass: (Class)klass;
    1.42 +
    1.43 +@property (readonly) NSArray *cards;
    1.44 +@property (readonly) Card *topCard;             // same as the -bit property
    1.45 +
    1.46 +/** Randomly shuffles all the cards in the Deck. */
    1.47 +- (void) shuffle;
    1.48 +
    1.49 +/** Flips over the Deck: Reverses the order of cards, and inverts their -faceUp flags. */
    1.50 +- (void) flip;
    1.51 +
    1.52 +- (void) addCard: (Card*)card;
    1.53 +- (void) addCardAtBottom: (Card*)card;
    1.54 +- (void) addCardAtRandom: (Card*)card;
    1.55 +- (void) addCards: (NSArray*)cards;
    1.56 +
    1.57 +- (Card*) removeTopCard;
    1.58 +- (NSArray*) removeAllCards;
    1.59 +
    1.60 +@end