Source/HexGrid.h
changeset 0 e9f7ba4718e1
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/Source/HexGrid.h	Fri Mar 07 11:43:02 2008 -0800
     1.3 @@ -0,0 +1,47 @@
     1.4 +/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     1.5 +    http://developer.apple.com/samplecode/GeekGameBoard/
     1.6 +    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     1.7 +
     1.8 +    Redistribution and use in source and binary forms, with or without modification, are permitted
     1.9 +    provided that the following conditions are met:
    1.10 +
    1.11 +    * Redistributions of source code must retain the above copyright notice, this list of conditions
    1.12 +      and the following disclaimer.
    1.13 +    * Redistributions in binary form must reproduce the above copyright notice, this list of
    1.14 +      conditions and the following disclaimer in the documentation and/or other materials provided
    1.15 +      with the distribution.
    1.16 +
    1.17 +    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    1.18 +    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    1.19 +    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    1.20 +    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    1.21 +    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    1.22 +    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    1.23 +    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    1.24 +    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.25 +*/
    1.26 +#import "Grid.h"
    1.27 +
    1.28 +
    1.29 +/** Hexagonal grid.
    1.30 +    The hexes are oriented with points facing up and down.
    1.31 +    The coords are still rectangular, since the hexes line up in straight horizontal rows,
    1.32 +    but every odd-numbered row of hexes is offset slightly to the right. */
    1.33 +@interface HexGrid : Grid
    1.34 +{
    1.35 +    CGFloat _side, _capHeight;
    1.36 +    CGPathRef _cellPath;
    1.37 +}
    1.38 +
    1.39 +/** Similar to -addAllCells, but only adds enough cells to create a hexagonal board. */
    1.40 +- (void) addCellsInHexagon;
    1.41 +
    1.42 +@end
    1.43 +
    1.44 +
    1.45 +@interface Hex : GridCell
    1.46 +
    1.47 +@property (readonly) Hex *nw, *ne, *e, *se, *sw, *w;    // Absolute directions (n = increasing row#)
    1.48 +@property (readonly) Hex *fl, *fr, *r, *br, *bl, *l;    // Relative to player (upside-down for player 2)
    1.49 +
    1.50 +@end
    1.51 \ No newline at end of file