Source/TicTacToeGame.m
changeset 23 efe5d4523a23
parent 10 6c78cc6bd7a6
child 26 e7a464fb6d39
     1.1 --- a/Source/TicTacToeGame.m	Thu Jul 03 17:44:30 2008 -0700
     1.2 +++ b/Source/TicTacToeGame.m	Thu Jul 31 13:23:44 2008 -0700
     1.3 @@ -50,19 +50,19 @@
     1.4  - (void) setUpBoard
     1.5  {
     1.6      // Create a 3x3 grid:
     1.7 -    CGFloat center = floor(CGRectGetMidX(_board.bounds));
     1.8 +    CGFloat center = floor(CGRectGetMidX(_table.bounds));
     1.9      [_grid release];
    1.10      _grid = [[RectGrid alloc] initWithRows: 3 columns: 3 frame: CGRectMake(center-150,0, 300,300)];
    1.11      [_grid addAllCells];
    1.12      _grid.allowsMoves = _grid.allowsCaptures = NO;
    1.13      _grid.cellColor = CreateGray(1.0, 0.25);
    1.14      _grid.lineColor = kTranslucentLightGrayColor;
    1.15 -    [_board addSublayer: _grid];
    1.16 +    [_table addSublayer: _grid];
    1.17      
    1.18      // Create piece dispensers for the two players:
    1.19      for( int playerNumber=0; playerNumber<=1; playerNumber++ ) {
    1.20          Piece *p = [self pieceForPlayer: playerNumber];
    1.21 -        CGFloat x = floor(CGRectGetMidX(_board.bounds));
    1.22 +        CGFloat x = floor(CGRectGetMidX(_table.bounds));
    1.23  #if TARGET_OS_IPHONE
    1.24          x = x - 80 + 160*playerNumber;
    1.25          CGFloat y = 360;
    1.26 @@ -73,7 +73,7 @@
    1.27          [_dispenser[playerNumber] release];
    1.28          _dispenser[playerNumber] = [[Dispenser alloc] initWithPrototype: p quantity: 0
    1.29                                                                    frame: CGRectMake(x-45,y-45, 90,90)];
    1.30 -        [_board addSublayer: _dispenser[playerNumber]];
    1.31 +        [_table addSublayer: _dispenser[playerNumber]];
    1.32      }            
    1.33  }
    1.34