Source/Bit.h
author Jens Alfke <jens@mooseyard.com>
Mon Jul 14 21:00:15 2008 -0700 (2008-07-14)
changeset 16 28392c9a969f
parent 12 4e567e11f45f
child 22 4cb50131788f
permissions -rw-r--r--
Tweaks and fixes, including renaming Game's "board" property/ivar to "table", which is less confusing.
Released as part of Your Move 1.0a2.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "GGBLayer.h"
    24 
    25 
    26 @class Game, Player;
    27 @protocol BitHolder;
    28 
    29 
    30 /** Standard Z positions */
    31 enum {
    32     kBoardZ = 0,
    33     kCardZ  = 2,
    34     kPieceZ = 3,
    35     
    36     kPickedUpZ = 100
    37 };
    38 
    39 
    40 /** A moveable item in a card/board game.
    41     Abstract superclass of Card and Piece. */
    42 @interface Bit : GGBLayer
    43 {
    44     @private
    45     int _restingZ;      // Original z position, saved while pickedUp
    46 #if !TARGET_OS_IPHONE
    47     float _restingShadowOpacity, _restingShadowRadius;
    48     CGSize _restingShadowOffset;
    49 #endif
    50     BOOL _pickedUp;
    51     Player *_owner;     // Player that owns this Bit
    52     NSInteger _tag;
    53 }
    54 
    55 /** Conveniences for getting/setting the layer's scale and rotation */
    56 @property CGFloat scale;
    57 @property int rotation;         // in degrees! Positive = clockwise
    58 
    59 /** "Picking up" a Bit makes it larger, translucent, and in front of everything else */
    60 @property BOOL pickedUp;
    61 
    62 /** Current holder (or nil) */
    63 @property (readonly) id<BitHolder> holder;
    64 
    65 /** Ownership of this Bit */
    66 @property (assign) Player *owner;
    67 
    68 /** Conveniences for owner.friendly, owner.unfriendly */
    69 @property (readonly, getter=isFriendly)   BOOL friendly;
    70 @property (readonly, getter=isUnfriendly) BOOL unfriendly;
    71 
    72 /** An uninterpreted integer that the Game can use for its own purposes. */
    73 @property NSInteger tag;
    74 
    75 /** Removes this Bit while running a explosion/fade-out animation */
    76 - (void) destroy;
    77 
    78 @end