Tweaks and fixes, including renaming Game's "board" property/ivar to "table", which is less confusing.
Released as part of Your Move 1.0a2.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 /** Standard Z positions */
40 /** A moveable item in a card/board game.
41 Abstract superclass of Card and Piece. */
42 @interface Bit : GGBLayer
45 int _restingZ; // Original z position, saved while pickedUp
47 float _restingShadowOpacity, _restingShadowRadius;
48 CGSize _restingShadowOffset;
51 Player *_owner; // Player that owns this Bit
55 /** Conveniences for getting/setting the layer's scale and rotation */
56 @property CGFloat scale;
57 @property int rotation; // in degrees! Positive = clockwise
59 /** "Picking up" a Bit makes it larger, translucent, and in front of everything else */
60 @property BOOL pickedUp;
62 /** Current holder (or nil) */
63 @property (readonly) id<BitHolder> holder;
65 /** Ownership of this Bit */
66 @property (assign) Player *owner;
68 /** Conveniences for owner.friendly, owner.unfriendly */
69 @property (readonly, getter=isFriendly) BOOL friendly;
70 @property (readonly, getter=isUnfriendly) BOOL unfriendly;
72 /** An uninterpreted integer that the Game can use for its own purposes. */
73 @property NSInteger tag;
75 /** Removes this Bit while running a explosion/fade-out animation */