Source/BoardView.h
author Jens Alfke <jens@mooseyard.com>
Mon Jul 21 17:32:21 2008 -0700 (2008-07-21)
changeset 21 2eb229411d73
parent 16 28392c9a969f
child 22 4cb50131788f
permissions -rw-r--r--
* Added API to Stack for removing bits.
* GoGame correctly saves/restores number of captured pieces.
* Improved positioning of captured-piece Stacks in GoGame.
* New Go piece icons.
* Added "Warn" function to GGBUtils.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import <Cocoa/Cocoa.h>
    24 @class GGBLayer, Bit, Card, Grid, Game;
    25 @protocol BitHolder;
    26 
    27 
    28 /** NSView that hosts a game. */
    29 @interface BoardView : NSView
    30 {
    31     IBOutlet NSView *_fullScreenView;           // View to use as root of full-screen mode
    32     @private
    33     Game *_game;                                // Current Game
    34     GGBLayer *_table;                           // Game's root layer
    35     NSSize _oldSize;
    36     
    37     // Used during mouse-down tracking:
    38     NSPoint _dragStartPos;                      // Starting position of mouseDown
    39     Bit *_dragBit;                              // Bit being dragged
    40     id<BitHolder> _oldHolder;                   // Bit's original holder
    41     CALayer *_oldSuperlayer;                    // Bit's original superlayer
    42     int _oldLayerIndex;                         // Bit's original index in _oldSuperlayer.layers
    43     CGPoint _oldPos;                            // Bit's original x/y position
    44     CGPoint _dragOffset;                        // Offset of mouse position from _dragBit's origin
    45     BOOL _dragMoved;                            // Has the mouse moved more than 3 pixels since mouseDown?
    46     id<BitHolder> _dropTarget;                  // Current BitHolder the cursor is over
    47     
    48     // Used while handling incoming drags:
    49     CALayer *_viewDropTarget;                   // Current drop target during an incoming drag-n-drop
    50     NSDragOperation _viewDropOp;                // Current drag operation
    51 }
    52 
    53 @property (retain) Game *game;
    54 @property (readonly) CALayer *table;
    55 
    56 - (void) startGameNamed: (NSString*)gameClassName;
    57 
    58 - (void) createGameBoard;
    59 
    60 - (IBAction) enterFullScreen: (id)sender;
    61 
    62 - (CGRect) gameBoardFrame;
    63 
    64 @end