* Added API to Stack for removing bits.
* GoGame correctly saves/restores number of captured pieces.
* Improved positioning of captured-piece Stacks in GoGame.
* New Go piece icons.
* Added "Warn" function to GGBUtils.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 #import "DemoBoardView.h"
27 #import "GGBTextLayer.h"
28 #import "QuartzUtils.h"
31 @implementation DemoBoardView
34 /** Class names of available games */
35 static NSString* const kMenuGameNames[] = {@"KlondikeGame", @"CheckersGame", @"HexchequerGame",
36 @"TicTacToeGame", @"GoGame"};
38 /** Class name of the current game. */
39 static NSString* sCurrentGameName = @"CheckersGame";
42 - (IBAction) toggleRemoteOpponent: (id)sender
44 NSAssert(self.game.currentTurnNo==0,@"Game has already begun");
45 Player *opponent = [self.game.players objectAtIndex: 1];
46 opponent.local = !opponent.local;
50 - (void) startGameNamed: (NSString*)gameClassName
52 [super startGameNamed: gameClassName];
54 Game *game = self.game;
55 [game addObserver: self
56 forKeyPath: @"currentPlayer"
57 options: NSKeyValueObservingOptionInitial
59 [game addObserver: self
64 self.window.title = [(id)[game class] displayName];
68 - (CGRect) gameBoardFrame
70 CGRect bounds = [super gameBoardFrame];
71 bounds.size.height -= 32; // Leave room for headline
72 return CGRectInset(bounds,4,4);
76 - (BOOL)canBecomeKeyView {return YES;}
77 - (BOOL)acceptsFirstResponder {return YES;}
84 // BoardView supports receiving dragged images, but you have to register for them:
85 [self registerForDraggedTypes: [NSImage imagePasteboardTypes]];
86 [self registerForDraggedTypes: [NSArray arrayWithObject: NSFilenamesPboardType]];
88 CGRect bounds = self.layer.bounds;
89 self.layer.backgroundColor = GetCGPatternNamed(@"Background.png");
91 bounds.size.height -= 32;
92 _headline = [GGBTextLayer textLayerInSuperlayer: self.layer
95 alignment: kCALayerWidthSizable | kCALayerMinYMargin];
97 [self startGameNamed: sCurrentGameName];
99 [_turnSlider bind: @"value" toObject: self withKeyPath: @"game.currentTurnNo" options: nil];
103 - (IBAction) startGameFromMenu: (id)sender
105 sCurrentGameName = kMenuGameNames[ [sender tag] ];
106 [self startGameNamed: sCurrentGameName];
110 - (void)observeValueForKeyPath:(NSString *)keyPath
112 change:(NSDictionary *)change
113 context:(void *)context
115 Game *game = self.game;
116 if( object == game ) {
117 NSLog(@"maxTurnNo = %u, currentTurnNo = %u",
118 self.game.maxTurnNo,self.game.currentTurnNo);
119 NSLog(@"Game state = '%@'", self.game.currentTurn.boardState);
121 _turnSlider.maxValue = self.game.maxTurnNo;
122 _turnSlider.numberOfTickMarks = self.game.maxTurnNo+1;
124 Player *p = game.winner;
128 [[NSSound soundNamed: @"Sosumi"] play];
129 if( self.game.local )
130 msg = @"%@ wins! Congratulations!";
132 msg = p.local ?@"You Win! Congratulations!" :@"You Lose ... :-(";
134 // Otherwise go on to the next turn:
135 p = game.currentPlayer;
136 msg = @"Your turn, %@";
138 _headline.string = [NSString stringWithFormat: msg, p.name];
143 - (IBAction) undo: (id)sender
145 if( self.game.currentTurn > 0 )
146 self.game.currentTurnNo--;
152 - (IBAction) redo: (id)sender
154 if( self.game.currentTurnNo < self.game.maxTurnNo )
155 self.game.currentTurnNo++;
162 #pragma mark NSAPPLICATION DELEGATE:
165 - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender