Source/GoGame.h
author Jens Alfke <jens@mooseyard.com>
Mon Jul 21 17:32:21 2008 -0700 (2008-07-21)
changeset 21 2eb229411d73
parent 10 6c78cc6bd7a6
permissions -rw-r--r--
* Added API to Stack for removing bits.
* GoGame correctly saves/restores number of captured pieces.
* Improved positioning of captured-piece Stacks in GoGame.
* New Go piece icons.
* Added "Warn" function to GGBUtils.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "Game+Protected.h"
    24 @class RectGrid, Stack;
    25 
    26 
    27 /** The Asian board game Go.
    28     See: http://en.wikipedia.org/wiki/Go_%28board_game%29 */
    29 @interface GoGame : Game
    30 {
    31     RectGrid *_board;
    32     Stack *_captured[2];
    33 }
    34 
    35 @end
    36 
    37 
    38 /** 9x9 Go */
    39 @interface Go9Game : GoGame
    40 @end
    41 
    42 
    43 /** 13x13 Go */
    44 @interface Go13Game : GoGame
    45 @end