Don't load Checkers sound files till a game is displayed on a board; this speeds up launch.
5 // Created by Jens Alfke on 3/7/08.
6 // Copyright __MyCompanyName__ 2008. All rights reserved.
9 #import "iPhoneAppDelegate.h"
10 #import "BoardUIView.h"
13 #import "QuartzUtils.h"
18 // Temporary HACK to fix logging problem in beta 6 iPhone OS
19 extern void _NSSetLogCStringFunction(void (*)(const char *string, unsigned length, BOOL withSyslogBanner));
20 static void PrintNSLogMessage(const char *string, unsigned length, BOOL withSyslogBanner)
24 static void HackNSLog(void) __attribute__((constructor));
25 static void HackNSLog(void)
27 _NSSetLogCStringFunction(PrintNSLogMessage);
32 @implementation GGB_iPhoneAppDelegate
35 @synthesize window=_window;
36 @synthesize contentView=_contentView;
37 @synthesize headline=_headline;
40 - (void)applicationDidFinishLaunching:(UIApplication *)application
43 self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
44 _window.layer.backgroundColor = GetCGPatternNamed(@"Background.png");
46 // Set up content view
47 CGRect rHeadline,rContent;
48 CGRectDivide([[UIScreen mainScreen] applicationFrame],
49 &rHeadline, &rContent, 35, CGRectMinYEdge);
51 self.contentView = [[[BoardUIView alloc] initWithFrame: rContent] autorelease];
52 [_window addSubview: _contentView];
54 self.headline = [[[UILabel alloc] initWithFrame: rHeadline] autorelease];
55 _headline.backgroundColor = nil;
56 _headline.opaque = NO;
57 _headline.textAlignment = UITextAlignmentCenter;
58 _headline.font = [UIFont boldSystemFontOfSize: 20];
59 _headline.minimumFontSize = 14;
60 _headline.adjustsFontSizeToFitWidth = YES;
61 [_window addSubview: _headline];
64 [self startGameNamed: @"CheckersGame"];
67 [_window makeKeyAndVisible];
73 [_contentView release];
80 - (void) startGameNamed: (NSString*)gameClassName
82 Game *game = _contentView.game;
83 [game removeObserver: self forKeyPath: @"currentPlayer"];
84 [game removeObserver: self forKeyPath: @"winner"];
86 if( gameClassName == nil )
87 gameClassName = [[game class] description];
89 [_contentView startGameNamed: gameClassName];
91 game = _contentView.game;
92 [game addObserver: self
93 forKeyPath: @"currentPlayer"
94 options: NSKeyValueObservingOptionInitial
96 [game addObserver: self
103 - (void)observeValueForKeyPath:(NSString *)keyPath
105 change:(NSDictionary *)change
106 context:(void *)context
108 Game *game = _contentView.game;
109 if( object == game ) {
110 Player *p = game.winner;
113 PlaySound(@"Sosumi");
116 p = game.currentPlayer;
117 msg = @"Your turn, %@";
119 _headline.text = [NSString stringWithFormat: msg, p.name];
123 alert = [[UIAlertView alloc] initWithTitle: msg
124 message: @"Congratulations!"
126 cancelButtonTitle:nil
127 otherButtonTitles:nil];
135 - (void)alertView:(UIAlertView *)modalView didDismissWithButtonIndex:(NSInteger)buttonIndex;
138 [self startGameNamed: nil];