Fixed the conversion of window to layer coordinates. The old way didn't work in HiDPI. Thanks to Quincey Morriss and Nathan Vander Wilt for figuring this out.
2 // Prefix header for all source files of the 'GGB-iPhone' target in the 'GGB-iPhone' project
6 #import <Foundation/Foundation.h>
7 #import <UIKit/UIKit.h>
8 #import <QuartzCore/QuartzCore.h>