Source/Grid.h
author Jens Alfke <jens@mooseyard.com>
Sat Jul 05 17:46:43 2008 -0700 (2008-07-05)
changeset 11 436cbdf56810
parent 7 428a194e3e59
child 12 4e567e11f45f
permissions -rw-r--r--
* Improved drag-and-drop (supports CandyBar)
* Fixed DiscPiece
* Inheritable layer styles
etc.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "BitHolder.h"
    24 @class GridCell;
    25 
    26 
    27 /** Abstract superclass of regular geometric grids of GridCells that Bits can be placed on. */
    28 @interface Grid : GGBLayer
    29 {
    30     unsigned _nRows, _nColumns;                         
    31     CGSize _spacing;                                    
    32     Class _cellClass;                                   
    33     CGColorRef _cellColor, _lineColor;                  
    34     CGImageRef _backgroundImage;
    35     BOOL _usesDiagonals, _allowsMoves, _allowsCaptures;
    36     NSMutableArray *_cells;                             // Really a 2D array, in row-major order.
    37 }
    38 
    39 /** Initializes a new Grid with the given dimensions and cell size, and position in superview.
    40     Note that a new Grid has no cells! Either call -addAllCells, or -addCellAtRow:column:. */
    41 - (id) initWithRows: (unsigned)nRows columns: (unsigned)nColumns
    42             spacing: (CGSize)spacing
    43            position: (CGPoint)pos;
    44 
    45 /** Initializes a new Grid with the given dimensions and frame in superview.
    46     The cell size will be computed by dividing frame size by dimensions.
    47     Note that a new Grid has no cells! Either call -addAllCells, or -addCellAtRow:column:. */
    48 - (id) initWithRows: (unsigned)nRows columns: (unsigned)nColumns
    49               frame: (CGRect)frame;
    50 
    51 @property Class cellClass;                      // What kind of GridCells to create
    52 @property (readonly) unsigned rows, columns;    // Dimensions of the grid
    53 @property (readonly) CGSize spacing;            // x,y spacing of GridCells
    54 @property CGColorRef cellColor, lineColor;      // Cell background color, line color (or nil)
    55 @property CGImageRef backgroundImage;           // Image drawn in background, behind lines and cells
    56 @property BOOL usesDiagonals;                   // Affects GridCell.neighbors, for rect grids
    57 @property BOOL allowsMoves, allowsCaptures;     // Can pieces be moved, and can they land on others?
    58 
    59 @property (readonly) NSArray *cells;
    60 
    61 /** Returns the GridCell at the given coordinates, or nil if there is no cell there.
    62     It's OK to call this with off-the-board coordinates; it will just return nil.*/
    63 - (GridCell*) cellAtRow: (unsigned)row column: (unsigned)col;
    64 
    65 /** Adds cells at all coordinates, creating a complete grid. */
    66 - (void) addAllCells;
    67 
    68 /** Adds a GridCell at the given coordinates. */
    69 - (GridCell*) addCellAtRow: (unsigned)row column: (unsigned)col;
    70 
    71 /** Removes a particular cell, leaving a blank space. */
    72 - (void) removeCellAtRow: (unsigned)row column: (unsigned)col;
    73 
    74 - (GridCell*) cellWithName: (NSString*)identifier;
    75 
    76 // protected:
    77 - (GridCell*) createCellAtRow: (unsigned)row column: (unsigned)col 
    78                suggestedFrame: (CGRect)frame;
    79 
    80 @end
    81 
    82 
    83 /** Abstract superclass of a single cell in a grid. */
    84 @interface GridCell : BitHolder
    85 {
    86     Grid *_grid;
    87     unsigned _row, _column;
    88 }
    89 
    90 - (id) initWithGrid: (Grid*)grid 
    91                 row: (unsigned)row column: (unsigned)col
    92               frame: (CGRect)frame;
    93 
    94 @property (readonly) Grid* grid;
    95 @property (readonly) unsigned row, column;
    96 @property (readonly) NSArray* neighbors;        // Dependent on grid.usesDiagonals
    97 
    98 /** Returns YES if 'forward' is north (increasing row#) for the current player */
    99 @property (readonly) BOOL fwdIsN;
   100 
   101 /* Go-style group detection. Returns the set of contiguous GridCells that have pieces of the same
   102    owner as this one, and optionally a count of the number of "liberties", or adjacent empty cells. */
   103 - (NSSet*) getGroup: (int*)outLiberties;
   104 
   105 // protected:
   106 - (void) drawInParentContext: (CGContextRef)ctx fill: (BOOL)fill;
   107 @end
   108 
   109 
   110 
   111 /** A rectangular grid of squares. */
   112 @interface RectGrid : Grid
   113 {
   114     CGColorRef _altCellColor;
   115 }
   116 
   117 /** If non-nil, alternate cells will be drawn with this background color, in a checkerboard pattern.
   118     The precise rule is that cells whose row+column is odd use the altCellColor.*/
   119 @property CGColorRef altCellColor;
   120 
   121 @end
   122 
   123 
   124 
   125 /* A square in a RectGrid */
   126 @interface Square : GridCell
   127 
   128 @property (readonly) Square *nw, *n, *ne, *e, *se, *s, *sw, *w;    // Absolute directions (n = increasing row#)
   129 @property (readonly) Square *fl, *f, *fr, *r, *br, *b, *bl, *l;    // Relative to player (upside-down for player 2)
   130 
   131 @end
   132 
   133 
   134 /* Substitute this for Square in a RectGrid's cellClass to draw the lines through the centers
   135    of the squares, so the pieces sit on the intersections, as in a Go board. */
   136 @interface GoSquare : Square
   137 {
   138     BOOL _dotted;
   139 }
   140 
   141 /** Set to YES to put a dot at the intersection, as in the handicap points of a Go board. */
   142 @property BOOL dotted;
   143 
   144 @end