Source/HexchequerGame.m
author Jens Alfke <jens@mooseyard.com>
Sat Jul 05 17:46:43 2008 -0700 (2008-07-05)
changeset 11 436cbdf56810
parent 7 428a194e3e59
child 12 4e567e11f45f
permissions -rw-r--r--
* Improved drag-and-drop (supports CandyBar)
* Fixed DiscPiece
* Inheritable layer styles
etc.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "HexchequerGame.h"
    24 #import "HexGrid.h"
    25 #import "Piece.h"
    26 #import "QuartzUtils.h"
    27 #import "GGBUtils.h"
    28 
    29 
    30 @implementation HexchequerGame
    31 
    32 
    33 - (void) setUpBoard
    34 {
    35     HexGrid *grid = [[HexGrid alloc] initWithRows: 9 columns: 9 frame: _board.bounds];
    36     _grid = grid;
    37     [_board addSublayer: _grid];
    38     CGPoint pos = grid.position;
    39     pos.x += grid.spacing.width / 4;    // The right edge of the grid is blank because of the unused cells outside the hexagon
    40     grid.position = pos;
    41     grid.allowsMoves = YES;
    42     grid.allowsCaptures = NO;      // no land-on captures, that is
    43     grid.cellColor = CreateGray(1.0, 0.25);
    44     grid.lineColor = kTranslucentLightGrayColor;
    45     [grid addCellsInHexagon];
    46     [_cells removeAllObjects];
    47     for( int y=0; y<9; y++ ) {
    48         for( int x=0; x<9; x++ ) {
    49             GridCell *cell = [_grid cellAtRow: y column: x];
    50             if( cell )
    51                 [_cells addObject: cell];
    52         }
    53     }
    54 }
    55 
    56 
    57 - (NSString*) initialStateString
    58 {
    59     return @"111111111111111111-------------------------222222222222222222";
    60 }
    61 
    62 
    63 - (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)srcHolder to: (id<BitHolder>)dstHolder
    64 {
    65     Hex *src=(Hex*)srcHolder, *dst=(Hex*)dstHolder;
    66     if( [bit valueForKey: @"King"] )
    67         if( dst==src.bl || dst==src.br || dst==src.l || dst==src.r
    68            || (src.bl.bit.unfriendly && dst==src.bl.bl) || (src.br.bit.unfriendly && dst==src.br.br)
    69            || (src.l.bit.unfriendly  && dst==src.l.l)   || (src.r.bit.unfriendly  && dst==src.r.r) )
    70             return YES;    
    71     return dst==src.fl || dst==src.fr
    72         || (src.fl.bit.unfriendly && dst==src.fl.fl) || (src.fr.bit.unfriendly && dst==src.fr.fr);
    73 }
    74 
    75 - (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)srcHolder to: (id<BitHolder>)dstHolder
    76 {
    77     Hex *src=(Hex*)srcHolder, *dst=(Hex*)dstHolder;
    78     int playerIndex = self.currentPlayer.index;
    79 
    80     Turn *turn = self.currentTurn;
    81     if( turn.move.length==0 )
    82         [turn addToMove: src.name];
    83     [turn addToMove: @"-"];
    84     [turn addToMove: dst.name];
    85     
    86     BOOL isKing = ([bit valueForKey: @"King"] != nil);    
    87     PlaySound(isKing ?@"Funk" :@"Tink");
    88 
    89     // "King" a piece that made it to the last row:
    90     if( dst.row == (playerIndex ?0 :8) )
    91         if( ! isKing ) {
    92             PlaySound(@"Blow");
    93             bit.scale = 1.4;
    94             [bit setValue: @"King" forKey: @"King"];
    95             // don't set isKing flag - piece can't capture again after being kinged.
    96         }
    97 
    98     // Check for a capture:
    99     Hex *capture = nil;
   100     if(dst==src.fl.fl)
   101         capture = src.fl;
   102     else if(dst==src.fr.fr)
   103         capture = src.fr;
   104     else if(dst==src.bl.bl)
   105         capture = src.bl;
   106     else if(dst==src.br.br)
   107         capture = src.br;
   108     else if(dst==src.l.l)
   109         capture = src.l;
   110     else if(dst==src.r.r)
   111         capture = src.r;
   112     
   113     if( capture ) {
   114         PlaySound(@"Pop");
   115         [turn addToMove: @"!"];
   116         _numPieces[capture.bit.owner.index]--;
   117         [capture destroyBit];
   118         
   119         // Now check if another capture is possible. If so, don't end the turn:
   120         if( (dst.fl.bit.unfriendly && dst.fl.fl.empty) || (dst.fr.bit.unfriendly && dst.fr.fr.empty) )
   121             return;
   122         if( isKing )
   123             if( (dst.bl.bit.unfriendly && dst.bl.bl.empty) || (dst.br.bit.unfriendly && dst.br.br.empty)
   124                     || (dst.l.bit.unfriendly && dst.l.l.empty) || (dst.r.bit.unfriendly && dst.r.r.empty))
   125                 return;
   126     }
   127     
   128     [self endTurn];
   129 }
   130 
   131 
   132 @end