Source/Dispenser.h
author Jens Alfke <jens@mooseyard.com>
Thu Jul 31 11:18:13 2008 -0700 (2008-07-31)
changeset 22 4cb50131788f
permissions -rw-r--r--
* Working on 3D rotation of game board.
* Added some colored balls ("drawn" myself using Photoshop glass effect.)
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "BitHolder.h"
    24 
    25 
    26 /** A Dispenser provides a supply of identical copies of a particular Bit, one at a time. */
    27 
    28 @interface Dispenser : BitHolder
    29 {
    30     Bit *_prototype;
    31     unsigned _quantity;
    32 }
    33 
    34 - (id) initWithPrototype: (Bit*)prototype quantity: (unsigned)quantity frame: (CGRect)frame;
    35 
    36 /** The Bit that will be copied. */
    37 @property (retain) Bit *prototype;
    38 
    39 /** The number of Bits remaining; decremented whenever one is dragged out.
    40     When it hits zero, no more Bits will appear. */
    41 @property unsigned quantity;
    42 
    43 @end