Source/Stack.h
author Jens Alfke <jens@mooseyard.com>
Mon Jul 07 15:47:42 2008 -0700 (2008-07-07)
changeset 12 4e567e11f45f
child 21 2eb229411d73
permissions -rw-r--r--
Added new convenience methods for Game implementations.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "Bit.h"
    24 #import "BitHolder.h"
    25 
    26 
    27 /** A holder for multiple Bits that lines them up in stacks or rows.
    28     For example, this is used in solitaire card games for each pile in the "tableau". */
    29 @interface Stack : BitHolder
    30 {
    31     CGPoint _startPos;                      // see properties below for descriptions
    32     CGSize _spacing;       
    33     CGSize _wrapSpacing;   
    34     int _wrapInterval;     
    35     NSMutableArray *_bits; 
    36     BOOL _dragAsStacks;    
    37 }
    38 
    39 - (id) initWithStartPos: (CGPoint)startPos spacing: (CGSize)spacing;
    40 
    41 - (id) initWithStartPos: (CGPoint)startPos spacing: (CGSize)spacing
    42            wrapInterval: (int)wrapInterval wrapSpacing: (CGSize)wrapSpacing;
    43 
    44 @property CGPoint startPos;                 // Position where first Bit should go
    45 @property CGSize spacing;                   // Spacing between successive Bits
    46 @property CGSize wrapSpacing;               // Spacing between wrapped-around sub-piles
    47 @property int wrapInterval;                 // How many Bits to add before wrapping
    48 @property BOOL dragAsStacks;                // If set to YES, dragging a Bit drags a DraggedStack
    49 @property (readonly) NSArray *bits;         // The Bits, in order
    50 @property (readonly) Bit *topBit;           // The topmost Bit (last item in self.bits)
    51 
    52 /** Adds a Bit to the end */
    53 - (void) addBit: (Bit*)bit;
    54 
    55 @end
    56 
    57 
    58 /** A subset of a Stack, dragged out of it if its dragAsStacks flag is set.
    59     This is used in typical card solitaire games.
    60     A DraggedStack exists only during a drag; afterwards, its Cards
    61     are incorporated into the destination Stack. */
    62 @interface DraggedStack : Bit
    63 
    64 - (id) initWithBits: (NSArray*)bits;
    65 
    66 @property (readonly) NSArray *bits;
    67 
    68 @end