More tweaks, including a "reversed" property for Grids to show the second player's perspective without turning the pieces upside-down.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 #import "CheckersGame.h"
26 #import "QuartzUtils.h"
30 @implementation CheckersGame
33 static NSMutableDictionary *kPieceStyle1, *kPieceStyle2;
37 if( self == [CheckersGame class] ) {
38 kPieceStyle1 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
39 (id)GetCGImageNamed(@"Green.png"), @"contents",
40 kCAGravityResizeAspect, @"contentsGravity",
41 kCAFilterLinear, @"minificationFilter",
43 kPieceStyle2 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
44 (id)GetCGImageNamed(@"Red.png"), @"contents",
45 kCAGravityResizeAspect, @"contentsGravity",
46 kCAFilterLinear, @"minificationFilter",
56 [self setNumberOfPlayers: 2];
58 PreloadSound(@"Tink");
59 PreloadSound(@"Funk");
60 PreloadSound(@"Blow");
66 - (CGImageRef) iconForPlayer: (int)playerNum
68 return GetCGImageNamed( playerNum==0 ?@"Green.png" :@"Red.png" );
71 - (Piece*) pieceForPlayer: (int)playerNum
73 Piece *p = [[Piece alloc] init];
74 p.bounds = CGRectMake(0,0,floor(_grid.spacing.width),floor(_grid.spacing.height));
75 p.style = (playerNum ?kPieceStyle2 :kPieceStyle1);
76 p.owner = [self.players objectAtIndex: playerNum];
77 p.name = playerNum ?@"2" :@"1";
78 return [p autorelease];
81 - (void) makeKing: (Piece*)piece
84 piece.tag = YES; // tag property stores the 'king' flag
85 piece.name = piece.owner.index ?@"4" :@"3";
90 RectGrid *grid = [[RectGrid alloc] initWithRows: 8 columns: 8 frame: _board.bounds];
92 [_board addSublayer: _grid];
93 CGPoint pos = _grid.position;
94 pos.x = floor((_board.bounds.size.width-grid.frame.size.width)/2);
96 grid.allowsMoves = YES;
97 grid.allowsCaptures = NO;
98 grid.cellColor = CreateGray(0.0, 0.25);
99 grid.altCellColor = CreateGray(1.0, 0.25);
100 grid.lineColor = nil;
101 grid.reversed = ! [[self.players objectAtIndex: 0] isLocal];
103 for( int i=0; i<32; i++ ) {
105 [_grid addCellAtRow: row column: 2*(i%4) + (row&1)];
107 [_grid release]; // its superlayer still retains it
110 - (NSString*) initialStateString {return @"111111111111--------222222222222";}
111 - (NSString*) stateString {return _grid.stateString;}
112 - (void) setStateString: (NSString*)state {_grid.stateString = state;}
114 - (Piece*) makePieceNamed: (NSString*)name
116 int which = [name characterAtIndex: 0] - '1';
117 if( which >=0 && which < 4 ) {
118 Piece *piece = [self pieceForPlayer: (which & 1)];
120 [self makeKing: piece];
127 - (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)srcHolder to: (id<BitHolder>)dstHolder
129 Square *src=(Square*)srcHolder, *dst=(Square*)dstHolder;
131 if( dst==src.bl || dst==src.br || dst==src.l || dst==src.r
132 || (src.bl.bit.unfriendly && dst==src.bl.bl) || (src.br.bit.unfriendly && dst==src.br.br) )
134 return dst==src.fl || dst==src.fr
135 || (src.fl.bit.unfriendly && dst==src.fl.fl) || (src.fr.bit.unfriendly && dst==src.fr.fr);
138 - (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)srcHolder to: (id<BitHolder>)dstHolder
140 Square *src=(Square*)srcHolder, *dst=(Square*)dstHolder;
141 int playerIndex = self.currentPlayer.index;
143 Turn *turn = self.currentTurn;
144 if( turn.move.length==0 )
145 [turn addToMove: src.name];
146 [turn addToMove: @"-"];
147 [turn addToMove: dst.name];
149 BOOL isKing = bit.tag;
150 PlaySound(isKing ?@"Funk" :@"Tink");
152 // "King" a piece that made it to the last row:
153 if( !isKing && (dst.row == (playerIndex ?0 :7)) ) {
155 [self makeKing: (Piece*)bit];
156 [turn addToMove: @"*"];
157 // don't set isKing flag - piece can't jump again after being kinged.
160 // Check for a capture:
161 NSArray *line = [src lineToCell: dst inclusive: NO];
162 if( line.count==1 ) {
163 Square *capture = [line objectAtIndex: 0];
164 [capture destroyBit];
165 [turn addToMove: @"!"];
168 // Now check if another capture is possible. If so, don't end the turn:
169 if( (dst.fl.bit.unfriendly && dst.fl.fl.empty) || (dst.fr.bit.unfriendly && dst.fr.fr.empty) )
172 if( (dst.bl.bit.unfriendly && dst.bl.bl.empty) || (dst.br.bit.unfriendly && dst.br.br.empty) )
179 - (Player*) checkForWinner
181 NSCountedSet *remaining = _grid.countPiecesByPlayer;
182 if( remaining.count==1 )
183 return [remaining anyObject];
189 - (BOOL) applyMoveString: (NSString*)move
192 for( NSString *ident in [move componentsSeparatedByString: @"-"] ) {
193 while( [ident hasSuffix: @"!"] || [ident hasSuffix: @"*"] )
194 ident = [ident substringToIndex: ident.length-1];
195 GridCell *dst = [_grid cellWithName: ident];
198 if( src && ! [self animateMoveFrom: src to: dst] )