More tweaks, including a "reversed" property for Grids to show the second player's perspective without turning the pieces upside-down.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 #import "HexchequerGame.h"
26 #import "QuartzUtils.h"
30 @implementation HexchequerGame
35 HexGrid *grid = [[HexGrid alloc] initWithRows: 9 columns: 9 frame: _board.bounds];
37 [_board addSublayer: _grid];
38 CGPoint pos = grid.position;
39 pos.x += grid.spacing.width / 4; // The right edge of the grid is blank because of the unused cells outside the hexagon
41 grid.allowsMoves = YES;
42 grid.allowsCaptures = NO; // no land-on captures, that is
43 grid.cellColor = CreateGray(1.0, 0.25);
44 grid.lineColor = kTranslucentLightGrayColor;
45 grid.reversed = ! [[self.players objectAtIndex: 0] isLocal];
46 [grid addCellsInHexagon];
50 - (NSString*) initialStateString
52 return @"111111111111111111-------------------------222222222222222222";
56 - (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)srcHolder to: (id<BitHolder>)dstHolder
58 Hex *src=(Hex*)srcHolder, *dst=(Hex*)dstHolder;
59 if( [bit valueForKey: @"King"] )
60 if( dst==src.bl || dst==src.br || dst==src.l || dst==src.r
61 || (src.bl.bit.unfriendly && dst==src.bl.bl) || (src.br.bit.unfriendly && dst==src.br.br)
62 || (src.l.bit.unfriendly && dst==src.l.l) || (src.r.bit.unfriendly && dst==src.r.r) )
64 return dst==src.fl || dst==src.fr
65 || (src.fl.bit.unfriendly && dst==src.fl.fl) || (src.fr.bit.unfriendly && dst==src.fr.fr);
68 - (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)srcHolder to: (id<BitHolder>)dstHolder
70 Hex *src=(Hex*)srcHolder, *dst=(Hex*)dstHolder;
71 int playerIndex = self.currentPlayer.index;
73 Turn *turn = self.currentTurn;
74 if( turn.move.length==0 )
75 [turn addToMove: src.name];
76 [turn addToMove: @"-"];
77 [turn addToMove: dst.name];
79 BOOL isKing = ([bit valueForKey: @"King"] != nil);
80 PlaySound(isKing ?@"Funk" :@"Tink");
82 // "King" a piece that made it to the last row:
83 if( dst.row == (playerIndex ?0 :8) )
87 [bit setValue: @"King" forKey: @"King"];
88 // don't set isKing flag - piece can't capture again after being kinged.
91 // Check for a capture:
95 else if(dst==src.fr.fr)
97 else if(dst==src.bl.bl)
99 else if(dst==src.br.br)
101 else if(dst==src.l.l)
103 else if(dst==src.r.r)
108 [turn addToMove: @"!"];
109 [capture destroyBit];
111 // Now check if another capture is possible. If so, don't end the turn:
112 if( (dst.fl.bit.unfriendly && dst.fl.fl.empty) || (dst.fr.bit.unfriendly && dst.fr.fr.empty) )
115 if( (dst.bl.bit.unfriendly && dst.bl.bl.empty) || (dst.br.bit.unfriendly && dst.br.br.empty)
116 || (dst.l.bit.unfriendly && dst.l.l.empty) || (dst.r.bit.unfriendly && dst.r.r.empty))