More tweaks, including a "reversed" property for Grids to show the second player's perspective without turning the pieces upside-down.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 #import "PlayingCard.h"
24 #import "GGBTextLayer.h"
25 #import "QuartzUtils.h"
28 @implementation PlayingCard
31 + (NSRange) serialNumberRange;
33 return NSMakeRange(1,52);
37 - (GGBLayer*) createFront
39 GGBLayer *front = [super createFront];
40 NSString *name = [NSString stringWithFormat: @"%@%@",
41 self.rankString, self.suitString];
43 CGColorRef suitColor = self.suitColor;
44 float scale = [Card cardSize].height/150;
45 float cornerFontSize = MAX(18*scale, 14);
46 float centerFontSize = 80*scale;
49 UIFont *cornerFont = [UIFont boldSystemFontOfSize: cornerFontSize];
51 NSFont *cornerFont = [NSFont boldSystemFontOfSize: cornerFontSize];
54 label = [GGBTextLayer textLayerInSuperlayer: front
57 alignment: kCALayerMaxXMargin | kCALayerBottomMargin];
58 label.foregroundColor = suitColor;
59 label = [GGBTextLayer textLayerInSuperlayer: front
62 alignment: kCALayerMaxXMargin | kCALayerTopMargin];
63 label.foregroundColor = suitColor;
64 label.anchorPoint = CGPointMake(1,1);
65 [label setValue: [NSNumber numberWithFloat: M_PI] forKeyPath: @"transform.rotation"];
67 label = [GGBTextLayer textLayerInSuperlayer: front
68 withText: self.faceSymbol
69 fontSize: centerFontSize
70 alignment: kCALayerWidthSizable | kCALayerHeightSizable];
71 label.foregroundColor = suitColor;
77 - (CardRank) rank {return (self.serialNumber-1)%13 + 1;}
78 - (CardSuit) suit {return (self.serialNumber-1)/13;}
82 CardSuit suit = self.suit;
83 return suit==kSuitDiamonds || suit==kSuitHearts ?kColorRed :kColorBlack;
87 - (NSString*) suitString
89 return [@"\u2663\u2666\u2665\u2660" substringWithRange: NSMakeRange(self.suit,1)];
92 - (NSString*) rankString
94 CardRank rank = self.rank;
98 return [@"A234567890JQK" substringWithRange: NSMakeRange(rank-1,1)];
101 - (CGColorRef) suitColor
103 static CGColorRef kSuitColor[4];
104 if( ! kSuitColor[0] ) {
105 kSuitColor[0] = kSuitColor[3] = kBlackColor;
106 kSuitColor[1] = kSuitColor[2] = CreateRGB(1, 0, 0, 1);
108 return kSuitColor[self.suit];
112 - (NSString*) faceSymbol
114 int rank = self.rank;
115 if( rank < kRankJack )
116 return self.suitString;
118 return [@"\u265E\u265B\u265A" substringWithRange: NSMakeRange(rank-kRankJack,1)]; // actually chess symbols
122 - (NSString*) description
124 return [NSString stringWithFormat: @"%@[%@%@]",self.class,self.rankString,self.suitString];