Source/DemoBoardView.m
author Jens Alfke <jens@mooseyard.com>
Mon Mar 10 17:32:04 2008 -0700 (2008-03-10)
changeset 2 7b0441db81e5
parent 0 e9f7ba4718e1
child 7 428a194e3e59
permissions -rw-r--r--
Oops, needed to fix an #include
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "DemoBoardView.h"
    24 #import "Game.h"
    25 #import "GGBTextLayer.h"
    26 #import "QuartzUtils.h"
    27 
    28 
    29 /**  WARNING: THIS CODE REQUIRES GARBAGE COLLECTION!
    30  **  This sample application uses Objective-C 2.0 garbage collection.
    31  **  Therefore, the source code in this file does NOT perform manual object memory management.
    32  **  If you reuse any of this code in a process that isn't garbage collected, you will need to
    33  **  add all necessary retain/release/autorelease calls, and implement -dealloc methods,
    34  **  otherwise unpleasant leakage will occur!
    35  **/
    36 
    37 
    38 @implementation DemoBoardView
    39 
    40 
    41 /** Class names of available games */
    42 static NSString* const kMenuGameNames[] = {@"KlondikeGame", @"CheckersGame", @"HexchequerGame",
    43                                            @"TicTacToeGame", @"GoGame"};
    44 
    45 /** Class name of the current game. */
    46 static NSString* sCurrentGameName = @"KlondikeGame";
    47 
    48 
    49 - (void) startGameNamed: (NSString*)gameClassName
    50 {
    51     [super startGameNamed: gameClassName];
    52     
    53     Game *game = self.game;
    54     [game addObserver: self 
    55            forKeyPath: @"currentPlayer"
    56               options: NSKeyValueObservingOptionInitial
    57               context: NULL];
    58     [game addObserver: self
    59            forKeyPath: @"winner"
    60               options: 0 
    61               context: NULL];
    62     
    63     self.window.title = [(id)[game class] displayName];
    64 }
    65 
    66 
    67 - (CGRect) gameBoardFrame
    68 {
    69     CGRect bounds = [super gameBoardFrame];
    70     bounds.size.height -= 32;                   // Leave room for headline
    71     return CGRectInset(bounds,4,4);
    72 }
    73 
    74 
    75 - (void) awakeFromNib
    76 {
    77     srandomdev();
    78     
    79     [self registerForDraggedTypes: [NSImage imagePasteboardTypes]];
    80     [self registerForDraggedTypes: [NSArray arrayWithObject: NSFilenamesPboardType]];
    81     
    82     CGRect bounds = self.layer.bounds;
    83     self.layer.backgroundColor = GetCGPatternNamed(@"Background.png");
    84         
    85     bounds.size.height -= 32;
    86     _headline = [GGBTextLayer textLayerInSuperlayer: self.layer
    87                                            withText: nil
    88                                            fontSize: 24
    89                                           alignment: kCALayerWidthSizable | kCALayerMinYMargin];
    90     
    91     [self startGameNamed: sCurrentGameName];
    92 }
    93 
    94 
    95 - (void) startGameFromMenu: (id)sender
    96 {
    97     sCurrentGameName = kMenuGameNames[ [sender tag] ];
    98     [self startGameNamed: sCurrentGameName];
    99 }
   100 
   101 
   102 - (void)observeValueForKeyPath:(NSString *)keyPath 
   103                       ofObject:(id)object 
   104                         change:(NSDictionary *)change
   105                        context:(void *)context
   106 {
   107     Game *game = self.game;
   108     if( object == game ) {
   109         Player *p = game.winner;
   110         NSString *msg;
   111         if( p ) {
   112             [[NSSound soundNamed: @"Sosumi"] play];
   113             msg = @"%@ wins! Congratulations!";
   114         } else {
   115             p = game.currentPlayer;
   116             msg = @"Your turn, %@";
   117         }
   118         _headline.string = [NSString stringWithFormat: msg, p.name];
   119     }
   120 }
   121 
   122 
   123 - (IBAction) enterFullScreen: (id)sender
   124 {
   125     [super enterFullScreen: sender];
   126     [self startGameNamed: sCurrentGameName];        // restart game so it'll use the new size
   127 }
   128 
   129 
   130 #pragma mark -
   131 #pragma mark NSAPPLICATION DELEGATE:
   132 
   133 
   134 - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
   135 {
   136     return YES;
   137 }
   138 
   139 @end