Source/Piece.m
author Jens Alfke <jens@mooseyard.com>
Mon Mar 10 17:32:04 2008 -0700 (2008-03-10)
changeset 2 7b0441db81e5
parent 0 e9f7ba4718e1
child 9 a59acc683080
permissions -rw-r--r--
Oops, needed to fix an #include
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "Piece.h"
    24 #import "QuartzUtils.h"
    25 
    26 
    27 @implementation Piece
    28 
    29 
    30 - (id) initWithImageNamed: (NSString*)imageName
    31                     scale: (CGFloat)scale
    32 {
    33     self = [super init];
    34     if (self != nil) {
    35         self.imageName = imageName;
    36         [self setImage: GetCGImageNamed(imageName) scale: scale];
    37         self.zPosition = kPieceZ;
    38     }
    39     return self;
    40 }
    41 
    42 
    43 - (id) copyWithZone: (NSZone*)zone
    44 {
    45     Piece *clone = [super copyWithZone: zone];
    46     clone.imageName = self.imageName;
    47     return clone;
    48 }
    49 
    50 
    51 - (void) dealloc
    52 {
    53     [_imageName release];
    54     [super dealloc];
    55 }
    56 
    57 
    58 - (NSString*) description
    59 {
    60     return [NSString stringWithFormat: @"%@[%@]", 
    61             [self class],
    62             _imageName.lastPathComponent.stringByDeletingPathExtension];
    63 }
    64 
    65 
    66 @synthesize imageName=_imageName;
    67 
    68 
    69 - (void) setImage: (CGImageRef)image scale: (CGFloat)scale
    70 {
    71     self.contents = (id) image;
    72     self.contentsGravity = @"resize";
    73     self.minificationFilter = kCAFilterLinear;
    74     int width = CGImageGetWidth(image), height = CGImageGetHeight(image);
    75     if( scale > 0 ) {
    76         if( scale >= 4.0 )
    77             scale /= MAX(width,height);             // interpret scale as target dimensions
    78         width = ceil( width * scale);
    79         height= ceil( height* scale);
    80     }
    81     self.bounds = CGRectMake(0,0,width,height);
    82     self.imageName = nil;
    83 }
    84 
    85 - (void) setImage: (CGImageRef)image
    86 {
    87     CGSize size = self.bounds.size;
    88     [self setImage: image scale: MAX(size.width,size.height)];
    89 }
    90 
    91 - (void) setImageNamed: (NSString*)name
    92 {
    93     [self setImage: GetCGImageNamed(name)];
    94     self.imageName = name;
    95 }
    96 
    97 
    98 - (BOOL)containsPoint:(CGPoint)p
    99 {
   100     // Overrides CGLayer's implementation,
   101     // returning YES only for pixels at which this layer's alpha is at least 0.5.
   102     // This takes into account the opacity, bg color, and background image's alpha channel.
   103     if( ! [super containsPoint: p] )
   104         return NO;
   105     float opacity = self.opacity;
   106     if( opacity < 0.5 )
   107         return NO;
   108     float thresholdAlpha = 0.5 / self.opacity;
   109     
   110     CGColorRef bg = self.backgroundColor;
   111     float alpha = bg ?CGColorGetAlpha(bg) :0.0;
   112     if( alpha < thresholdAlpha ) {
   113         CGImageRef image = (CGImageRef)self.contents;
   114         if( image ) {
   115             // Note: This makes the convenient assumption that the image entirely fills the bounds.
   116             alpha = MAX(alpha, GetPixelAlpha(image, self.bounds.size, p));
   117         }
   118     }
   119     return alpha >= thresholdAlpha;
   120 }
   121 
   122 
   123 @end