Source/GGBUtils.h
author Jens Alfke <jens@mooseyard.com>
Thu May 29 15:04:06 2008 -0700 (2008-05-29)
changeset 9 a59acc683080
parent 1 3eb7be1dd7b6
child 10 6c78cc6bd7a6
permissions -rw-r--r--
Finally fixed the slow animation performance of board games; all it took was changing the board's z index from 1 to 0, somehow. Games working well now.
     1 /*  Copyright © 2008 Jens Alfke. All Rights Reserved.
     2 
     3     Redistribution and use in source and binary forms, with or without modification, are permitted
     4     provided that the following conditions are met:
     5 
     6     * Redistributions of source code must retain the above copyright notice, this list of conditions
     7       and the following disclaimer.
     8     * Redistributions in binary form must reproduce the above copyright notice, this list of
     9       conditions and the following disclaimer in the documentation and/or other materials provided
    10       with the distribution.
    11 
    12     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    13     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    14     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    15     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    16     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    17     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    18     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    19     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    20 */
    21 
    22 
    23 /** Handy utility for assigning a new value to a retained instance variable. Use as:
    24         setObj(&_instanceVar, newValue);
    25     It releases the old value and retains the new one. */
    26 
    27 void setObj( id *variable, id newValue );
    28 
    29 /** Just like setObj except that it _copies_ the new value. */
    30 void setObjCopy( id<NSCopying> *variable, id<NSCopying> newValue );
    31 
    32 
    33 void PreloadSound( NSString* name );
    34 void PlaySound( NSString* name );
    35 void Beep( void );