Source/HexGrid.h
author Jens Alfke <jens@mooseyard.com>
Thu May 29 15:04:06 2008 -0700 (2008-05-29)
changeset 9 a59acc683080
permissions -rw-r--r--
Finally fixed the slow animation performance of board games; all it took was changing the board's z index from 1 to 0, somehow. Games working well now.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "Grid.h"
    24 
    25 
    26 /** Hexagonal grid.
    27     The hexes are oriented with points facing up and down.
    28     The coords are still rectangular, since the hexes line up in straight horizontal rows,
    29     but every odd-numbered row of hexes is offset slightly to the right. */
    30 @interface HexGrid : Grid
    31 {
    32     CGFloat _side, _capHeight;
    33     CGPathRef _cellPath;
    34 }
    35 
    36 /** Similar to -addAllCells, but only adds enough cells to create a hexagonal board. */
    37 - (void) addCellsInHexagon;
    38 
    39 @end
    40 
    41 
    42 @interface Hex : GridCell
    43 
    44 @property (readonly) Hex *nw, *ne, *e, *se, *sw, *w;    // Absolute directions (n = increasing row#)
    45 @property (readonly) Hex *fl, *fr, *r, *br, *bl, *l;    // Relative to player (upside-down for player 2)
    46 
    47 @end