Fixed: An exception in the Go game if you mouse down on the board but then drag to the captured-pieces area and release the mouse.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 /* A card of some type (playing card, Community Chest, money, ...)
27 Has an identifying serial number (could be in the range 1..52 for playing cards).
28 Can be face-up or down. */
33 GGBLayer *_front, *_back;
37 /** The range of serialNumbers used for this type of card. Used when instantiating Decks.
38 Abstract; must be overridden. */
39 + (NSRange) serialNumberRange;
42 + (void) setCardSize: (CGSize)size;
44 - (id) initWithSerialNumber: (int)serial position: (CGPoint)pos;
46 @property (readonly) int serialNumber;
48 /** Cards can be face-up or face-down, of course. */
49 @property BOOL faceUp;
52 //protected -- for subclasses only:
54 /** Creates the sub-layer that displays the front side of the card.
55 Subclasses should probably call the superclass method, configure the layer it returns
56 (based on the card's serialNumber) and then return that layer. */
57 - (GGBLayer*) createFront;
59 /** Creates the sub-layer that displays the back side of the card.
60 Subclasses should probably call the superclass method, configure the layer it returns and
62 - (GGBLayer*) createBack;