Fixed: An exception in the Go game if you mouse down on the board but then drag to the captured-pieces area and release the mouse.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 @property (copy) NSArray *players;
29 @property (assign) Player *currentPlayer, *winner;
36 + (NSString*) displayName
38 NSString* name = [self description];
39 if( [name hasSuffix: @"Game"] )
40 name = [name substringToIndex: name.length-4];
45 - (id) initWithBoard: (GGBLayer*)board
49 _board = [board retain];
50 // Store a pointer to myself as the value of the "Game" property
51 // of my root layer. (CALayers can have arbitrary KV properties stored into them.)
52 // This is used by the -[CALayer game] category method defined below, to find the Game.
53 [board setValue: self forKey: @"Game"];
67 @synthesize players=_players, currentPlayer=_currentPlayer, winner=_winner;
70 - (void) setNumberOfPlayers: (unsigned)n
72 NSMutableArray *players = [NSMutableArray arrayWithCapacity: n];
73 for( int i=1; i<=n; i++ ) {
74 Player *player = [[Player alloc] initWithGame: self];
75 player.name = [NSString stringWithFormat: @"Player %i",i];
76 [players addObject: player];
80 self.currentPlayer = nil;
81 self.players = players;
87 if( ! _currentPlayer ) {
88 NSLog(@"*** The %@ Begins! ***", self.class);
89 self.currentPlayer = [_players objectAtIndex: 0];
91 self.currentPlayer = _currentPlayer.nextPlayer;
93 NSLog(@"Current player is %@",_currentPlayer);
99 NSLog(@"--- End of turn");
100 Player *winner = [self checkForWinner];
102 NSLog(@"*** The %@ Ends! The winner is %@ ! ***", self.class, winner);
103 self.winner = winner;
110 #pragma mark GAMEPLAY METHODS TO BE OVERRIDDEN:
113 + (BOOL) landscapeOriented
119 - (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src
124 - (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src to: (id<BitHolder>)dst
129 - (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)src to: (id<BitHolder>)dst
134 - (Bit*) bitToPlaceInHolder: (id<BitHolder>)holder
140 - (BOOL) clickedBit: (Bit*)bit
145 - (Player*) checkForWinner
156 @implementation Player
159 - (id) initWithGame: (Game*)game
169 @synthesize game=_game, name=_name;
171 - (BOOL) isCurrent {return self == _game.currentPlayer;}
172 - (BOOL) isFriendly {return self == _game.currentPlayer;} // could be overridden for games with partners
173 - (BOOL) isUnfriendly {return ! self.friendly;}
177 return [_game.players indexOfObjectIdenticalTo: self];
180 - (Player*) nextPlayer
182 return [_game.players objectAtIndex: (self.index+1) % _game.players.count];
185 - (Player*) previousPlayer
187 return [_game.players objectAtIndex: (self.index-1) % _game.players.count];
190 - (NSString*) description
192 return [NSString stringWithFormat: @"%@[%@]", self.class,self.name];
200 @implementation CALayer (Game)
204 // The Game object stores a pointer to itself as the value of the "Game" property
205 // of its root layer. (CALayers can have arbitrary KV properties stored into them.)
206 for( CALayer *layer = self; layer; layer=layer.superlayer ) {
207 Game *game = [layer valueForKey: @"Game"];
211 NSAssert1(NO,@"Couldn't look up Game from %@",self);