Fixed: An exception in the Go game if you mouse down on the board but then drag to the captured-pieces area and release the mouse.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 #import "TicTacToeGame.h"
27 #import "QuartzUtils.h"
30 @implementation TicTacToeGame
32 - (void) x_createDispenser: (NSString*)imageName forPlayer: (int)playerNumber
34 Piece *p = [[Piece alloc] initWithImageNamed: imageName scale: 80];
35 p.owner = [self.players objectAtIndex: playerNumber];
36 CGFloat x = floor(CGRectGetMidX(_board.bounds));
38 x = x - 80 + 160*playerNumber;
41 x += (playerNumber==0 ?-230 :230);
44 _dispenser[playerNumber] = [[Dispenser alloc] initWithPrototype: p quantity: 0
45 frame: CGRectMake(x-45,y-45, 90,90)];
46 [_board addSublayer: _dispenser[playerNumber]];
49 - (id) initWithBoard: (GGBLayer*)board
51 self = [super initWithBoard: board];
53 [self setNumberOfPlayers: 2];
56 CGFloat center = floor(CGRectGetMidX(board.bounds));
57 _grid = [[RectGrid alloc] initWithRows: 3 columns: 3 frame: CGRectMake(center-150,0, 300,300)];
59 _grid.allowsMoves = _grid.allowsCaptures = NO;
60 _grid.cellColor = CreateGray(1.0, 0.25);
61 _grid.lineColor = kTranslucentLightGrayColor;
62 [board addSublayer: _grid];
64 // Create piece dispensers for the two players:
65 [self x_createDispenser: @"X.tiff" forPlayer: 0];
66 [self x_createDispenser: @"O.tiff" forPlayer: 1];
74 - (Bit*) bitToPlaceInHolder: (id<BitHolder>)holder
76 if( holder.bit==nil && [holder isKindOfClass: [Square class]] )
77 return _dispenser[self.currentPlayer.index].bit;
85 // Give the next player another piece to put down:
86 _dispenser[self.currentPlayer.index].quantity = 1;
89 static Player* ownerAt( Grid *grid, int index )
91 return [grid cellAtRow: index/3 column: index%3].bit.owner;
94 /** Should return the winning player, if the current position is a win. */
95 - (Player*) checkForWinner
97 static const int kWinningTriples[8][3] = { {0,1,2}, {3,4,5}, {6,7,8}, // rows
98 {0,3,6}, {1,4,7}, {2,5,8}, // cols
99 {0,4,8}, {2,4,6} }; // diagonals
100 for( int i=0; i<8; i++ ) {
101 const int *triple = kWinningTriples[i];
102 Player *p = ownerAt(_grid,triple[0]);
103 if( p && p == ownerAt(_grid,triple[1]) && p == ownerAt(_grid,triple[2]) )