Source/PlayingCard.m
author Jens Alfke <jens@mooseyard.com>
Mon Jul 14 21:46:09 2008 -0700 (2008-07-14)
changeset 17 ccc5ed68222d
parent 4 d781b00f3ed4
permissions -rw-r--r--
Updated DemoBoardView and the xcode project to work with the latest sources.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "PlayingCard.h"
    24 #import "GGBTextLayer.h"
    25 #import "QuartzUtils.h"
    26 
    27 
    28 @implementation PlayingCard
    29 
    30 
    31 + (NSRange) serialNumberRange;
    32 {
    33     return NSMakeRange(1,52);
    34 }
    35 
    36 
    37 - (GGBLayer*) createFront
    38 {
    39     GGBLayer *front = [super createFront];
    40     NSString *name = [NSString stringWithFormat: @"%@%@",
    41                       self.rankString, self.suitString];
    42     
    43     CGColorRef suitColor = self.suitColor;
    44     float scale = [Card cardSize].height/150;
    45     float cornerFontSize = MAX(18*scale, 14);
    46     float centerFontSize = 80*scale;
    47     
    48 #if TARGET_OS_IPHONE
    49     UIFont *cornerFont = [UIFont boldSystemFontOfSize: cornerFontSize];
    50 #else
    51     NSFont *cornerFont = [NSFont boldSystemFontOfSize: cornerFontSize];
    52 #endif
    53     GGBTextLayer *label;
    54     label = [GGBTextLayer textLayerInSuperlayer: front
    55                                        withText: name
    56                                            font: cornerFont
    57                                       alignment: kCALayerMaxXMargin | kCALayerBottomMargin];
    58     label.foregroundColor = suitColor;
    59     label = [GGBTextLayer textLayerInSuperlayer: front
    60                                        withText: name
    61                                            font: cornerFont
    62                                       alignment: kCALayerMaxXMargin | kCALayerTopMargin];
    63     label.foregroundColor = suitColor;
    64     label.anchorPoint = CGPointMake(1,1);
    65     [label setValue: [NSNumber numberWithFloat: M_PI] forKeyPath: @"transform.rotation"];
    66     
    67     label = [GGBTextLayer textLayerInSuperlayer: front
    68                                        withText: self.faceSymbol
    69                                        fontSize: centerFontSize
    70                                       alignment: kCALayerWidthSizable | kCALayerHeightSizable];
    71     label.foregroundColor = suitColor;
    72     
    73     return front;
    74 }
    75 
    76 
    77 - (CardRank) rank       {return (self.serialNumber-1)%13 + 1;}
    78 - (CardSuit) suit       {return (self.serialNumber-1)/13;}
    79 
    80 - (CardColor) color
    81 {
    82     CardSuit suit = self.suit;
    83     return suit==kSuitDiamonds || suit==kSuitHearts ?kColorRed :kColorBlack;
    84 }
    85 
    86 
    87 - (NSString*) suitString
    88 {
    89     return [@"\u2663\u2666\u2665\u2660" substringWithRange: NSMakeRange(self.suit,1)];
    90 }
    91 
    92 - (NSString*) rankString
    93 {
    94     CardRank rank = self.rank;
    95     if( rank == 10 )
    96         return @"10";
    97     else
    98         return [@"A234567890JQK" substringWithRange: NSMakeRange(rank-1,1)];
    99 }
   100 
   101 - (CGColorRef) suitColor
   102 {
   103     static CGColorRef kSuitColor[4];
   104     if( ! kSuitColor[0] ) {
   105         kSuitColor[0] = kSuitColor[3] = kBlackColor;
   106         kSuitColor[1] = kSuitColor[2] = CreateRGB(1, 0, 0, 1);
   107     }
   108     return kSuitColor[self.suit];
   109 }
   110 
   111 
   112 - (NSString*) faceSymbol
   113 {
   114     int rank = self.rank;
   115     if( rank < kRankJack )
   116         return self.suitString;
   117     else
   118         return [@"\u265E\u265B\u265A" substringWithRange: NSMakeRange(rank-kRankJack,1)]; // actually chess symbols
   119 }
   120 
   121 
   122 - (NSString*) description
   123 {
   124     return [NSString stringWithFormat: @"%@[%@%@]",self.class,self.rankString,self.suitString];
   125 }
   126 
   127 
   128 @end