Source/BoardView.h
author Jens Alfke <jens@mooseyard.com>
Fri Mar 07 11:43:02 2008 -0800 (2008-03-07)
changeset 0 e9f7ba4718e1
child 1 3eb7be1dd7b6
permissions -rw-r--r--
Initial check-in into Mercurial. Branched from 1.0 release of Apple's sample code. No longer requires garbage collection. Fixed some memory leaks of CG objects. Fixed a bug when advancing to the 8th row in the Checkers game.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import <Cocoa/Cocoa.h>
    24 @class Bit, Card, Grid, Game;
    25 @protocol BitHolder;
    26 
    27 
    28 /** NSView that hosts a game. */
    29 @interface BoardView : NSView
    30 {
    31     @private
    32     Game *_game;                                // Current Game
    33     CALayer *_gameboard;                        // Game's main layer
    34     
    35     // Used during mouse-down tracking:
    36     NSPoint _dragStartPos;                      // Starting position of mouseDown
    37     Bit *_dragBit;                              // Bit being dragged
    38     id<BitHolder> _oldHolder;                   // Bit's original holder
    39     CALayer *_oldSuperlayer;                    // Bit's original superlayer
    40     int _oldLayerIndex;                         // Bit's original index in _oldSuperlayer.layers
    41     CGPoint _oldPos;                            // Bit's original x/y position
    42     CGPoint _dragOffset;                        // Offset of mouse position from _dragBit's origin
    43     BOOL _dragMoved;                            // Has the mouse moved more than 3 pixels since mouseDown?
    44     id<BitHolder> _dropTarget;                  // Current BitHolder the cursor is over
    45     
    46     // Used while handling incoming drags:
    47     CALayer *_viewDropTarget;                   // Current drop target during an incoming drag-n-drop
    48     NSDragOperation _viewDropOp;                // Current drag operation
    49 }
    50 
    51 - (void) startGameNamed: (NSString*)gameClassName;
    52 
    53 - (IBAction) enterFullScreen: (id)sender;
    54 
    55 @property (readonly) Game *game;
    56 @property (readonly) CALayer *gameboard;
    57 
    58 - (CGRect) gameBoardFrame;
    59 
    60 @end