jens@0: /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0. jens@0: http://developer.apple.com/samplecode/GeekGameBoard/ jens@0: Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "Bit.h" jens@0: #import "BitHolder.h" jens@0: jens@0: jens@0: /** A holder for multiple Bits that lines them up in stacks or rows. jens@0: For example, this is used in solitaire card games for each pile in the "tableau". */ jens@0: @interface Stack : BitHolder jens@0: { jens@0: CGPoint _startPos; // see properties below for descriptions jens@0: CGSize _spacing; jens@0: CGSize _wrapSpacing; jens@0: int _wrapInterval; jens@0: NSMutableArray *_bits; jens@0: BOOL _dragAsStacks; jens@0: } jens@0: jens@0: - (id) initWithStartPos: (CGPoint)startPos spacing: (CGSize)spacing; jens@0: jens@0: - (id) initWithStartPos: (CGPoint)startPos spacing: (CGSize)spacing jens@0: wrapInterval: (int)wrapInterval wrapSpacing: (CGSize)wrapSpacing; jens@0: jens@0: @property CGPoint startPos; // Position where first Bit should go jens@0: @property CGSize spacing; // Spacing between successive Bits jens@0: @property CGSize wrapSpacing; // Spacing between wrapped-around sub-piles jens@0: @property int wrapInterval; // How many Bits to add before wrapping jens@0: @property BOOL dragAsStacks; // If set to YES, dragging a Bit drags a DraggedStack jens@0: @property (readonly) NSArray *bits; // The Bits, in order jens@0: @property (readonly) Bit *topBit; // The topmost Bit (last item in self.bits) jens@0: jens@0: /** Adds a Bit to the end */ jens@0: - (void) addBit: (Bit*)bit; jens@0: jens@0: @end jens@0: jens@0: jens@0: /** A subset of a Stack, dragged out of it if its dragAsStacks flag is set. jens@0: This is used in typical card solitaire games. jens@0: A DraggedStack exists only during a drag; afterwards, its Cards jens@0: are incorporated into the destination Stack. */ jens@0: @interface DraggedStack : Bit jens@0: jens@0: - (id) initWithBits: (NSArray*)bits; jens@0: jens@0: @property (readonly) NSArray *bits; jens@0: jens@0: @end