jens@0: /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0. jens@0: http://developer.apple.com/samplecode/GeekGameBoard/ jens@0: Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "BitHolder.h" jens@0: #import "Bit.h" jens@0: #import "QuartzUtils.h" jens@0: #import "GGBUtils.h" jens@0: jens@0: jens@0: @implementation BitHolder jens@0: jens@0: jens@0: - (void) dealloc jens@0: { jens@0: [_bit release]; jens@0: [super dealloc]; jens@0: } jens@0: jens@0: jens@0: - (Bit*) bit jens@0: { jens@0: if( _bit && _bit.superlayer != self && !_bit.pickedUp ) jens@0: setObj(&_bit,nil); jens@0: return _bit; jens@0: } jens@0: jens@0: - (void) setBit: (Bit*)bit jens@0: { jens@0: if( bit != self.bit ) { jens@7: if( _bit ) { jens@7: if( bit ) jens@7: [_bit destroy]; jens@7: else jens@7: [_bit removeFromSuperlayer]; jens@7: } jens@0: setObj(&_bit,bit); jens@0: ChangeSuperlayer(bit,self,-1); jens@0: } jens@0: } jens@0: jens@0: - (BOOL) isEmpty {return self.bit==nil;} jens@0: jens@0: @synthesize highlighted=_highlighted; jens@0: jens@0: - (Bit*) canDragBit: (Bit*)bit jens@0: { jens@0: if( bit.superlayer == self && ! bit.unfriendly ) jens@0: return bit; jens@0: else jens@0: return nil; jens@0: } jens@0: jens@0: - (void) cancelDragBit: (Bit*)bit { } jens@0: - (void) draggedBit: (Bit*)bit to: (id)dst {self.bit = nil;} jens@0: jens@0: - (BOOL) canDropBit: (Bit*)bit atPoint: (CGPoint)point {return YES;} jens@0: - (void) willNotDropBit: (Bit*)bit { } jens@0: jens@0: - (BOOL) dropBit: (Bit*)bit atPoint: (CGPoint)point jens@0: { jens@0: self.bit = bit; jens@0: return YES; jens@0: } jens@0: jens@0: @end