jens@0: /* Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "GGBUtils.h" jens@0: jens@8: #if TARGET_OS_IPHONE jens@1: #import jens@1: #endif jens@1: jens@0: jens@12: #ifndef _MYUTILITIES_COLLECTIONUTILS_ jens@0: void setObj( id *variable, id newValue ) jens@0: { jens@0: if( *variable != newValue ) { jens@0: [*variable release]; jens@0: *variable = [newValue retain]; jens@0: } jens@0: } jens@0: jens@0: void setObjCopy( id *variable, id newValue ) jens@0: { jens@0: if( *variable != newValue ) { jens@0: [*variable release]; jens@0: *variable = [(id)newValue copy]; jens@0: } jens@0: } jens@12: #endif jens@1: jens@1: jens@10: void DelayFor( NSTimeInterval interval ) jens@10: { jens@10: NSDate *end = [NSDate dateWithTimeIntervalSinceNow: interval]; jens@10: while( [end timeIntervalSinceNow] > 0 ) { jens@10: if( ! [[NSRunLoop currentRunLoop] runMode: NSDefaultRunLoopMode beforeDate: end] ) jens@10: break; jens@10: } jens@10: } jens@10: jens@10: jens@9: #if TARGET_OS_IPHONE jens@9: static SystemSoundID GetSound( NSString *name ) jens@9: { jens@9: static NSMutableDictionary *sSoundIDs; jens@9: NSNumber *soundIDObj = [sSoundIDs objectForKey: name]; jens@9: if( ! soundIDObj ) { jens@9: NSLog(@"Loading sound '%@'",name); jens@9: NSString *type = name.pathExtension; jens@9: if( ! type.length ) jens@9: type = @"aiff"; jens@9: NSString *path = [[NSBundle mainBundle] pathForResource: name.stringByDeletingPathExtension jens@9: ofType: type]; jens@9: NSURL *url; jens@9: if( path ) jens@9: url = [NSURL fileURLWithPath: path]; jens@9: else { jens@9: NSLog(@"Couldn't find sound %@",name); jens@9: return 0; jens@9: } jens@9: //url = [NSURL fileURLWithPath: [@"/Library/Sounds/" stringByAppendingPathComponent: name]]; jens@9: SystemSoundID soundID; jens@9: if( AudioServicesCreateSystemSoundID((CFURLRef)url,&soundID) != noErr ) { jens@9: NSLog(@"Couldn't load sound %@",url); jens@9: return 0; jens@9: } jens@9: jens@9: soundIDObj = [NSNumber numberWithUnsignedInt: soundID]; jens@9: if( ! sSoundIDs ) jens@9: sSoundIDs = [[NSMutableDictionary alloc] init]; jens@9: [sSoundIDs setObject: soundIDObj forKey: name]; jens@9: } jens@9: return [soundIDObj unsignedIntValue]; jens@9: } jens@9: #endif jens@9: jens@9: jens@7: void PreloadSound( NSString* name ) jens@7: { jens@9: #if TARGET_OS_IPHONE jens@9: GetSound(name); jens@9: #else jens@7: NSSound *sound = [[NSSound soundNamed: @"Pop"] copy]; jens@7: sound.volume = 0; jens@7: [sound play]; jens@7: [sound release]; jens@7: #endif jens@7: } jens@7: jens@7: jens@1: void PlaySound( NSString* name ) jens@1: { jens@8: #if TARGET_OS_IPHONE jens@9: AudioServicesPlaySystemSound( GetSound(name) ); jens@1: #else jens@1: [[NSSound soundNamed: name] play]; jens@1: #endif jens@1: } jens@1: jens@1: void Beep() jens@1: { jens@8: #if TARGET_OS_IPHONE jens@9: AudioServicesPlayAlertSound(kSystemSoundID_Vibrate); jens@1: #else jens@1: NSBeep(); jens@1: #endif jens@1: }