jens@0: /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0. jens@0: http://developer.apple.com/samplecode/GeekGameBoard/ jens@0: Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "Bit.h" jens@0: jens@0: jens@0: /** A playing piece. A concrete subclass of Bit that displays an image. */ jens@0: @interface Piece : Bit jens@0: { jens@0: @private jens@0: NSString *_imageName; jens@0: } jens@0: jens@0: /** Initialize a Piece from an image file. jens@0: imageName can be a resource name from the app bundle, or an absolute path. jens@0: If scale is 0.0, the image's natural size will be used. jens@0: If 0.0 < scale < 4.0, the image will be scaled by that factor. jens@0: If scale >= 4.0, it will be used as the size to scale the maximum dimension to. */ jens@0: - (id) initWithImageNamed: (NSString*)imageName jens@0: scale: (CGFloat)scale; jens@0: jens@9: - (void) setImageNamed: (NSString*)imageName scale: (CGFloat)scale; jens@0: - (void) setImage: (CGImageRef)image scale: (CGFloat)scale; jens@0: - (void) setImage: (CGImageRef)image; jens@0: - (void) setImageNamed: (NSString*)name; jens@0: jens@0: @property (copy) NSString* imageName; jens@0: jens@9: jens@0: @end