jens@0: /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0. jens@0: http://developer.apple.com/samplecode/GeekGameBoard/ jens@0: Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "Bit.h" jens@0: jens@0: jens@0: /** Hardcoded dimensions of a Card */ jens@0: #define kCardWidth 100 jens@0: #define kCardHeight 150 jens@0: jens@0: jens@0: /* A card of some type (playing card, Community Chest, money, ...) jens@0: Has an identifying serial number (could be in the range 1..52 for playing cards). jens@0: Can be face-up or down. */ jens@0: @interface Card : Bit jens@0: { jens@0: @private jens@0: int _serialNumber; jens@1: GGBLayer *_front, *_back; jens@0: BOOL _faceUp; jens@0: } jens@0: jens@0: /** The range of serialNumbers used for this type of card. Used when instantiating Decks. jens@0: Abstract; must be overridden. */ jens@0: + (NSRange) serialNumberRange; jens@0: jens@0: - (id) initWithSerialNumber: (int)serial position: (CGPoint)pos; jens@0: jens@0: @property (readonly) int serialNumber; jens@0: jens@0: /** Cards can be face-up or face-down, of course. */ jens@0: @property BOOL faceUp; jens@0: jens@0: jens@0: //protected -- for subclasses only: jens@0: jens@0: /** Creates the sub-layer that displays the front side of the card. jens@0: Subclasses should probably call the superclass method, configure the layer it returns jens@0: (based on the card's serialNumber) and then return that layer. */ jens@1: - (GGBLayer*) createFront; jens@0: jens@0: /** Creates the sub-layer that displays the back side of the card. jens@0: Subclasses should probably call the superclass method, configure the layer it returns and jens@0: return that layer. */ jens@1: - (GGBLayer*) createBack; jens@0: jens@0: @end