jens@0: /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0. jens@0: http://developer.apple.com/samplecode/GeekGameBoard/ jens@0: Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "Grid.h" jens@0: jens@0: jens@0: /** Hexagonal grid. jens@0: The hexes are oriented with points facing up and down. jens@0: The coords are still rectangular, since the hexes line up in straight horizontal rows, jens@0: but every odd-numbered row of hexes is offset slightly to the right. */ jens@0: @interface HexGrid : Grid jens@0: { jens@0: CGFloat _side, _capHeight; jens@0: CGPathRef _cellPath; jens@0: } jens@0: jens@0: /** Similar to -addAllCells, but only adds enough cells to create a hexagonal board. */ jens@0: - (void) addCellsInHexagon; jens@0: jens@0: @end jens@0: jens@0: jens@0: @interface Hex : GridCell jens@0: jens@0: @property (readonly) Hex *nw, *ne, *e, *se, *sw, *w; // Absolute directions (n = increasing row#) jens@0: @property (readonly) Hex *fl, *fr, *r, *br, *bl, *l; // Relative to player (upside-down for player 2) jens@0: jens@0: @end